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    Adding Upkeep Levels

    Hi, I want to have more than the 4 usual Upkeep Levels in my map. I changed the following things: Gameplay Constants: Cost - Food Levels: 2,3,4,5,6,7,8 Food Limit: 8 Game Interface: No Upkeep: 0 Gold Low Upkeep: 50 Gold Medium Upkeep: 100 Gold High Upkeep: 150 Gold High...
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    Time of day in area

    Hi, my friend is doing a map where two melee games can be played at the same time. That would make it much easier to find a host for many players at a time. The most difficult part is to make the moonstone work properly. 1. Is there a way to make the moonstone affect just one area out of the...
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    Target Unit of Abilty

    I'm not familiar with Jass and I'm not going to learn it in the next time, but I have a simple problem that can only be solved with Jass: Custom script: call IssueTargetOrderById(bj_lastCreatedUnit, 852274, GetTriggerUnit()) I need the "GetTriggerUnit" for a target unit of ability being cast...
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    Detect harvesting workers

    Hi, I want wisps (or any other type of workers) to go lumber harvesting after they have finished a building. Here's my trigger: What is is supposed to do is picking every wisp nearby (the range isnt fitting yet) and check whether it is harvesting something ( -> do nothing) or it just...
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    Immolation/negative aura questions

    I have two different questions which arent related to each other: 1. I want a unit to lose all its mana by activating a spell and to regain the mana it had after deactivating it. I based the ability on immolation. So I want to run a trigger when the unit starts the immolation and a second...
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    Change unit's properties ingame

    A simple question: Is it possible to change a unit's or ability's properties while the game is running? For example set the maximum life of a unit or change hotkeys of spells ingame? If anyone has other solutions for these two examples it would help me too. Greets Bonzo
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    Why doesnt this trigger work

    The spells I post below are almost equal to each other with the little difference, that the first damages casting units and the second spell damages attacking units. The first spell works - the second doesnt and I dont know why. Backfire_Owner and Empathy_Owner are both Unit-arrays...
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    Checking whether item was bought before

    I want heroes to be able to buy spells in shops. The shops sells powerups which run simple triggers that add the spell. The players now need to get their money back if the spell they bought is already learnt by the hero (there's only 1 hero per player). I made this trigger which detects whether...
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    New Spell - how refer to damage taken ?

    Hi, I want to make a buff spell that heals the buffed unit if the damage it has taken with one hit is above a certain percentage(10% in my map) of its max hp. So for example when the unit has 100 hp and it gets 8 damage nothing happens. If it takes 10 or more damage it is healed for some...
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