I have two different questions which arent related to each other:
1. I want a unit to lose all its mana by activating a spell and to regain the mana it had after deactivating it. I based the ability on immolation.
So I want to run a trigger when the unit starts the immolation and a second trigger when the unit ends the spell. Which events and condition do I use to detect each event? When anyone has a solution without using immolation I'd take it, too.
2. I've read threads about disable mana/health-regeneration. In many cases it was suggested to use auras with negative amounts. When I try to set it into negative (Brilliance Aura e.g.) it always ends up at 0. I even checked and unchecked the percentage box with no success. What am I doing wrong?
Greets Bonzo
1. I want a unit to lose all its mana by activating a spell and to regain the mana it had after deactivating it. I based the ability on immolation.
So I want to run a trigger when the unit starts the immolation and a second trigger when the unit ends the spell. Which events and condition do I use to detect each event? When anyone has a solution without using immolation I'd take it, too.
2. I've read threads about disable mana/health-regeneration. In many cases it was suggested to use auras with negative amounts. When I try to set it into negative (Brilliance Aura e.g.) it always ends up at 0. I even checked and unchecked the percentage box with no success. What am I doing wrong?
Greets Bonzo