Search results

  1. D

    Favorite 2 Warhammer 40k Races?

    I recommend putting Space marines and orc / eldar. Space marines are so basic you "need" to include them and it wouldn't be a lot of difference between chaos marines and regular ones.
  2. D

    Simple - HP on Level up

    It's an RPG. I plan of having fully customized inventory with mostly variables, and heroes will probably have only 4 slots for useable items. But the inventory is full thing... Doesn't matter, just tested, hero will still gain more max HP even if inventory full. Tomes are instantly used...
  3. D

    Simple - HP on Level up

    Well, that wasn't really what I needed :S This is what I did :P Skillpoints Events Unit - A unit Gains a level Conditions Actions Set LevelingHero = (Leveling Hero) Hero - Modify unspent skill points of LevelingHero: Add 2 points Set LevelHP =...
  4. D

    Simple - HP on Level up

    Uhh you didn't read my post, did ya? :D The point is, I want the hero to receive HP depending on its STR on level up, not the STR to increase at all. Like giving a tome of HP for every 3str unit has, and that could be one solution but i can't find how to give many items at once, maybe with some...
  5. D

    Simple - HP on Level up

    To jomik: I tried that system, but I need the HP to go up to 20000, and I think that system can't do it, and I didn't understand it really well.. I'll try using nonmodel tomes or something like that, but first trying that trigger Rllulium will hopefully post :D
  6. D

    Simple - HP on Level up

    I'm back with another problem :D I want my hero to get hp equal to his STR on level up. I don't want a STR increase. I thought I could use tomes, the only problem is, how can I give the hero amount of tomes equal to it's STR. Other possibilities are welcome too, but nothing too complicated...
  7. D

    Unit enters region -> Camera locks to bounds of the region.

    Rooms are not squares, but rectangles (Four corners anyway..), but I think that's enough? And no, there are no visibility blockers.
  8. D

    Unit enters region -> Camera locks to bounds of the region.

    Haha, that's gonna be a lot of work, just which I am trying to avoid, as there are more than 100 rooms. Yes, they are different size. Could the arraying be done same way as the creep revival I found here? Liiink
  9. D

    Unit enters region -> Camera locks to bounds of the region.

    So.. I'm working on a RPG map. There are lots of pretty small rooms. There are teleports where you go to and you get to another room. My problem is, how could I lock the camera into the room a unit goes to, without making a trigger for every region. I could do it to every region Events...
  10. D

    Trigger with Moving units to random regions.

    Argh.... Wasted another 4 hours trying to make this work. Used 4 different ways with totally different code. Everytime few units went to middle of the map. If someone could make me a randomizer that picks those 8 groups and puts them into 8 different places, I'd be really, really happy. I'm...
  11. D

    Trigger with Moving units to random regions.

    1: if you DLed the map, there are no waits. 2: It has not do nothings anymore 3: It is random integer *Set NumberRed = (Real((Random integer number between 1 and 8)))*
  12. D

    Trigger with Moving units to random regions.

    Uploaded the map with the trigger, removed some crap. If someone could check and try to fix this, I'd appreciate. Thanks~~
  13. D

    Maximum kills victory???

    Events Game - RedKills becomes Equal to 100.00 Actions Game - Victory Player 1 (Red) (Show dialogs, Show scores) Of course you need to calculate the amount Events Unit - A unit Dies Actions If ((Owner of (Killing unit)) Equal to Player 1 (Red)) then do (Set RedKills...
  14. D

    Trigger with Moving units to random regions.

    No one sees anything wrong with this? Tried to fix it again for half an hour.. can't find what makes them tele to the middle..
  15. D

    Trigger with Moving units to random regions.

    This trigger doesn't like me :banghead: Now the problem is this: I have the trigger, it sometimes works fine, sometimes throws the unit in center of the map... I've not double checked it, i have checked it like 10 times. Battle regions are battle 11, 12, 21, 22, 31, 32, 41 and 42 and just...
  16. D

    Trigger with Moving units to random regions.

    Ok, now another problem. First two unit groups work fine, third makes it lag, and fourth makes it crash. Memory error or something... So: Event Unit - A unit enters Battle <gen> Condition (Owner of (Triggering unit)) Equal to Player 2 (Blue) Actions Set NumberRed = (Real((Random integer number...
  17. D

    Trigger with Moving units to random regions.

    Thanks, that worked. Answer came faster than i hoped for :)
  18. D

    Trigger with Moving units to random regions.

    Hey I am having problems with this trigger, I'm just trying to get it to work before entering the real regions I'm going to use ~~ Event Time - Round expires Actions Set NumberRed = (Random real number between 1.00 and 8.00) Wait 0.05 game-time seconds If (NumberRed Equal to 1.00) then...
  19. D

    Item Problem; Hero can only have 1 kind of same item?

    Thanks a lot. I really should learn using integers and variables. :rolleyes:
  20. D

    Item Problem; Hero can only have 1 kind of same item?

    I've been trying to make a hero drop item if it's trying to take one that it already has... It always a) Doesn't work or b)drops the first item picked And I'm trying to make it so that I don't have to make it for every item because my map has like 20items. Starting with [Unit - A Unit acquires...
Top