DoomedDude
New Member
- Reaction score
- 1
So..
I'm working on a RPG map. There are lots of pretty small rooms. There are teleports where you go to and you get to another room.
My problem is, how could I lock the camera into the room a unit goes to, without making a trigger for every region. I could do it to every region
I'm looking for a action that would do action
Set TempCam = (Region (triggering unit) enters (triggering region)) or something, but that doesn't exist, is there a way to make it hard way?
I'm working on a RPG map. There are lots of pretty small rooms. There are teleports where you go to and you get to another room.
My problem is, how could I lock the camera into the room a unit goes to, without making a trigger for every region. I could do it to every region
Trigger:
- Events
- Unit - A unit enters RegionA <gen>
- Conditions
- Actions
- Set TempCam = RegionA <gen>
- Camera - Set the camera bounds for (Triggering player) to TempCam
- Custom script: call RemoveRect(udg_TempCam)
I'm looking for a action that would do action
Set TempCam = (Region (triggering unit) enters (triggering region)) or something, but that doesn't exist, is there a way to make it hard way?