Hi all.
I've designed a hero selection interface for my map. On the first screen it has 6 dialog items named Slot 1 - 6 (For saved slots that go into the bank). When you click these slots it opens a menu that allows you to either load or create whether you have information in that slot or...
www.rhadamant.com/genesis/
When I get the chance I'll create some media from the map to post as screenshots, but as you will read the solar system doesn't exist until you start playing, so there aren't any screenshops to be had from the editor.
Basic Info
The Genesis Project is a 3v3vAI map...
Hey all. I have 2 teams in my map. Each team gets different quests and I do not want a quest that team 1 gets to be visible for team 2. The obvious way to do this is to create the quests, hide them and then display them based upon the players in the team. Here is the code as it is now...
I've been reading on this subject through many many different threads and I haven't found a definitive answer. I have created two unique multiboards and set them as multiboard variables. I've been trying to use GetLocalPlayer to display the Team 1 multiboard for Team 1 and the Team 2 multiboard...
I am curious what I can and cannot do with GetLocalPlayer.
So far I've implemented this code
Set TempPlayer_PlaySound = Player 1 (Red)
Custom script: if GetLocalPlayer() == udg_TempPlayer_PlaySound then
Sound - Play ArrangedTeamInvitation <gen>
Custom script: endif
I am not...
Is there a way to determine what unit kills a destructible? I am working on a script that does different things when a destructible dies based upon what unit attacked it. Thanks.
Found an alternative approach to what I was trying to do, disregard the post.
My dialog boxes are all setup and work fine. They used to allow the game to run when the dialog boxes were being shown to player 1. They now pause the game and it ruins a specific trigger I have that waits 20 seconds, checks a boolean to see if the dialog boxes are done and if they aren't done...
Hey all! I've posted about this before, took some suggestions, but none worked. I am looking for a way to spawn groups periodically (every 30 seconds, lets say) and group them so they move in formation, and move them across a battlefield. I was wondering if anyone can point me in the right...
I am wondering if anyone could decisively tell me what is the best way to spawn a lot of computer controlled units that attack automatically, like in DOTA or Hero Line Wars.
Was also wondering if there is a way to group units together so they attack in groups.
I've made a few scripts that do...
Game Mechanics
Each player controls a unique hero. There is no level cap for heroes, but the only thing heroes receive for leveling is 4 stat points in total. Each point of strength gives 15 health, each point of agility gives 1/12 armor and each point of intelligence gives 15 mana. These...
Hey all. I was wondering if anyone could tell me if this trigger is leaking. I ran it thru leak checker but I don't think leak checker can check the custom code.
Gothic Capture Begin
Events
Unit - A unit Begins channeling an ability
Conditions
(Ability being...