Original post:
I imported this model that has very annoying attack sounds. I tried changing the Weapon Sound field in the object editor but now it has two sounds - first the one I added and the other annoying one.
Is there any way to remove these sounds...
I imported this model that has very annoying attack sounds. I tried changing the Weapon Sound field in the object editor but now it has two sounds - first the one I added and the other annoying one.
Is there any way to remove these sounds?
I got this problem that normal-sized (1.00) imported models have this huge hero glow under them when I attach it. This doesn't happen with all models tho....
So I need this hero glow that doesn't change its size according to model and would fit a peasant. I have tried 3 hero glows so far.
If I set the rate so that the Heroes get 200% normal exp and I want it to change back to normal should I set it to 100% because it was the deafult or should I set it to 50%.
What special effects are used to make the classic knockback effect? I'm not asking how to do a knockback, I just want to know what special effects are usually used.
Please name some abilities that can have unlimited range, can be cast on ground and when trying to cast on black mask, will give you an error message that you have to explore that place first.
I can't use WE at the moment and I'd like to test something.
You know when you aren't close enough to a shop to buy items from it a small requirement thingy appers over an item called nearby patron (if I remember correctly). Maybe you can add techtree requirements also? For example your shop...
1. A noob like me has no idea what hashtables are for... I read somewhere that with them you can make your spells easily MUI.
2. What does this mean:
Hashtable - Save Value as Value of Value in (Last created hashtable)
I understand that you can save stuff and later load them from the...
SOLVED
UseItem
Events
Unit - A unit Uses an item
Conditions
((Hero manipulating item) has buff Wind Walk (off)) Equal to True
Actions
Unit - Order (Hero manipulating item) to Orc Blademaster - Wind Walk
Now, this is supposed to order the hero to...
In my map I have two teams. Each team has 5 players (4 user controlled players and 1 computer controlled player). The fifth computer controlled player has full shared contol with the other 4 players in its team. The computer controlled player also has a shop and I don't want it to be able to...
SOLVED! Thank you Yoshii
I'm trying to make a spell which, when used, will start to drain mana and will make the unit invisible + can pass through units but not walls. I based it on wind walk (one to turn on and another to turn off). It works well but it has one problem.... when I turn it off...
Is it possible to limit the number of serpent wards placed for a player? So that if a player places more than 2 wards, the first one will be removed and if a ward is placed again then the next ward will be removed ... etc. :confused:
I don't want it to stop casting when there are already 2...
Can I make a unit carry only 2 items of the same type? If it picks up another item of the same type then drop all 3 of them.
The problem with this is that I can't find a condition of some sort to check if the unit has for example 2 claws of attack +15 already.
Well I'm making a map where you have a small lab containing all these scientific and magical machines. I currently have a portal machine and I'm thinking of a machine where you can combine your robots and magical creatures.
What I need is some creative minds to give me ideas for my...
How can I make it so that two or more abilities on my unit will share a cooldown. For example when the unit uses one ability that has a seven sec cooldown then the other abilities can't be also used for 7 sec.