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  1. Darkrevenger

    Using Preload to read .TXT files

    That patch note is not true, localfiles works fine with 1.26.
  2. Darkrevenger

    Using Preload to read .TXT files

    As mentioned in this thread http://www.thehelper.net/forums/showthread.php/158225 there is a system to save and load data for Warcraft 3 maps. The demo map attached also shows how you can make it save a hero, and has functions for saving reals, integers, strings and booleans. However, it...
  3. Darkrevenger

    war3mapPreview and war3mapMap as 1 file?

    Can you elaborate on "open any default map ffs..." ? If I put a war3mapPreview.tga into the map, it isn't set to the minimap picture automatically. I didn't find a war3mapMap when i was poking around in the map, but I might have been wrong and I'll check again later. I'm not asking...
  4. Darkrevenger

    war3mapPreview and war3mapMap as 1 file?

    I've found a korean map recently that appears to have the same image being used as both map preview and minimap image. That is, there is no file named war3mapMap.tga, but instead just one file named war3mapPreview.tga. I have it uploaded below, but it's completely in korean and protected as...
  5. Darkrevenger

    Destroying Items on hero death

    Is there a method to destroy all items carried by a hero on its death? Right now in my map it just drops it, and I would like to either remove or destroy the items when its dropped. Also, is there a way to track when certain items are dropped?
  6. Darkrevenger

    Phoenix Fire on Item

    That works great, thanks.
  7. Darkrevenger

    Phoenix Fire on Item

    I'm trying to put a phoenix fire ability, created following http://starcraft.incgamers.com/forums/showthread.php?t=3898 onto a unit via an inventory system. I've got it working so far, but I encountered a problem. If a unit picks up two of the same item, it can't have two phoenix fires? Is...
  8. Darkrevenger

    Randomized Spawn Location

    I'm trying to create a randomized spawning system for my map, but I can't quite get it to work. I need it to only allow the location to be used once, but I can't think of a way to randomize the location without restricting it so that players don't spawn on top of each other. I have 20...
  9. Darkrevenger

    Snippet GUI-Friendly Damage Detection

    It appears to run, the only thing is it doesn't do the damage to the damage source(?!?!) :banghead:
  10. Darkrevenger

    Snippet GUI-Friendly Damage Detection

    That doesn't work for returning spell damage, though
  11. Darkrevenger

    Snippet GUI-Friendly Damage Detection

    Reflection Events Game - GDD_Event becomes Equal to 0.00 Conditions (GDD_DamagedUnit has buff Reflect ) Equal to True Actions Unit - Cause GDD_DamagedUnit to damage GDD_DamageSource, dealing (GDD_Damage x 0.50) damage of attack type Spells and damage...
  12. Darkrevenger

    Tilting hero revive SFX

    That works fantastically, thanks for the help!
  13. Darkrevenger

    Tilting hero revive SFX

    I'd like to know how you tilt the "revive hero" model so that it looks like a beam, since I'd like to use it as the SFX for my spell. If you could also tell me how to tilt a unit so that its' model is tilted, that would be lovely too, thanks.
  14. Darkrevenger

    Make a part of map completly un-visable

    try making the event non-map-initialization for the second trigger.
  15. Darkrevenger

    Meats

    I believe the model is called Shimmerglaze roast.
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