C
Clandest
Guest
Ok, so I already have a action that makes the entire map visable but I want to make one part of the map completly un-visable so that you can't see unless you trigger the visablitly on that area.
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Fog of war across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Black mask across (Playable map area)
view
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across view <gen>
Untitled Trigger 001
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Black mask across cantsee <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Fog of war from (Center of cantsee <gen>) to a radius of 512.00
try making the event non-map-initialization for the second trigger.
DarknessSurroundsMe
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Black mask across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Black mask across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Black mask across (Playable map area)