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  1. maplenet2

    Continuous weapon fire on multiple targets.

    I created a weapon that applies a behavior on the target. That behavior has a cool-down, and dies out eventually. The weapon I generated is channeled, so as long as it fires at the target, the behavior will always be applied. I want my weapon to continuously attack any target (That includes...
  2. maplenet2

    Charging Weapon.

    How do you create a charge-effect on a weapon? Like, before the initial attack, how do you make the weapon wait a couple seconds before firing?
  3. maplenet2

    Dummy build units.

    Is there a way to make a scv build a "dummy unit", as in its just a temporary placeholder unit, and when that dummy unit is done constructing it will create the actual unit and replace it? I attempted to do so but it just created the actor on top of the dummy unit. It didnt really replace the...
  4. maplenet2

    Converting resources to another resources?

    Is it possible to create an ability or behavior, with using triggers, to convert minerals to vespene? For example; for every 10 vespene present, a unit will convert it to 1 mineral. Its because i am creating another kind of custom resource. heh.. just wanted to know.
  5. maplenet2

    Missile's shooting from feet?

    I'm not sure if this is a common problem that has been solved many times but, i really need help with this. When it comes to making a new projectile weapon, I don't know how to change the launch location of the missile. I don't know where to change the attachment of the weapon. Please help...
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