I created this summoning hero. Basically, it's a remote control "battlecruiser" that is summoned for 125 energy. This is the problem:
The summoned battlecruiser is not destroyed when the summoner is destroyed.
This is what i have so far.
Unit:
Behavior Added On - ???
Behavior - ...
Here is a picture of the bug, in 1280x720 resolution.
https://www.facebook.com/photo.php?fbid=473285339400832&set=a.473285332734166.108907.469694423093257&type=3&theater
Does anyone know how to hide the unit attributes of a unit? The text is cut off and doesn't look good in certain resolutions. I'm making a hero mod, so is there a way to make the XP counter smaller instead perhaps?
Edit:
New Hero Revival
Events
Unit - Any Unit dies
Global Variables
Respawn Timer = (New timer) <Timer>
Local Variables
Dead Hero Revival = (Triggering unit) <Unit>
Conditions
((Unit type of (Triggering unit)) is Hero) == true
Actions
Timer - Start Respawn Timer as a One Shot timer that will...
The experience is actually broken.
here's my fix for conditions.
Unit - Set (Last created unit) Experience to Hero Exp
wow, that was easy. Still need to figure out the respawn thing though.
I posted this originally on the SC2 forums. Last reply there was from 3 days ago...
Thank you if you could help.
This is what i have so far with triggers.
Hero Revival
Events
Unit - Any Unit dies
Local Variables
Respawn Timer = (New timer) <Timer>
Hero Exp = (Total experience of...