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  1. kiloechoesp

    Unit Dies when other unit dies.

    Hmmmm it's not clean but i suppose that works. Thanks
  2. kiloechoesp

    Unit Dies when other unit dies.

    I created this summoning hero. Basically, it's a remote control "battlecruiser" that is summoned for 125 energy. This is the problem: The summoned battlecruiser is not destroyed when the summoner is destroyed. This is what i have so far. Unit: Behavior Added On - ??? Behavior - ...
  3. kiloechoesp

    Hide unit attributes from Unit Panel(or whatever it's called)

    Here is a picture of the bug, in 1280x720 resolution. https://www.facebook.com/photo.php?fbid=473285339400832&set=a.473285332734166.108907.469694423093257&type=3&theater
  4. kiloechoesp

    Hide unit attributes from Unit Panel(or whatever it's called)

    Does anyone know how to hide the unit attributes of a unit? The text is cut off and doesn't look good in certain resolutions. I'm making a hero mod, so is there a way to make the XP counter smaller instead perhaps?
  5. kiloechoesp

    Hero Respawn System

    Okay thanks. :D that's useful
  6. kiloechoesp

    Hero Respawn System

    Edit: New Hero Revival Events Unit - Any Unit dies Global Variables Respawn Timer = (New timer) <Timer> Local Variables Dead Hero Revival = (Triggering unit) <Unit> Conditions ((Unit type of (Triggering unit)) is Hero) == true Actions Timer - Start Respawn Timer as a One Shot timer that will...
  7. kiloechoesp

    Hero Respawn System

    The experience is actually broken. here's my fix for conditions. Unit - Set (Last created unit) Experience to Hero Exp wow, that was easy. Still need to figure out the respawn thing though.
  8. kiloechoesp

    Hello! Working on my map. It's called GG Heroes. Here's the facebook page for updates...

    Hello! Working on my map. It's called GG Heroes. Here's the facebook page for updates. https://www.facebook.com/GgHeroesStarcraft2
  9. kiloechoesp

    Hero Respawn System

    I posted this originally on the SC2 forums. Last reply there was from 3 days ago... Thank you if you could help. This is what i have so far with triggers. Hero Revival Events Unit - Any Unit dies Local Variables Respawn Timer = (New timer) <Timer> Hero Exp = (Total experience of...
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