what are the differences between those 2 codes?
Game - Save game as SaveFile.w3z and load LoadFile.w3z (Skip scores)
Game - Save game as SaveFile.w3z and change level to Maps\MapName.w3x (Skip scores)
creeps die in region 3
Events
Unit - A unit owned by Player 12 (Brown) Dies
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Dying unit)) Equal to Quillboar
Then - Actions...
i want to make a keyboard event:
when a player press Esc key...a dialog box will show up
i've set up every thing, now....
my problem is
the keyboard event dosen't have Esc key option :banghead:
can some1 teach me another way to do this plz?
i have no idea how to use them/where to apply them
Trigger - Run (This trigger) (checking conditions)
Trigger - Run (This trigger) (ignoring conditions)
i've got kicked out from my game in N times,by using them
plz help :banghead:
in the gameplay section
u can find something called -hero xp gained table-
with some No.s like 100,120,160...
if you could gain 25 xp point by killing a Lv.1 creep...
than how much xp you should get after you killed a Lv.2 creep? (my guess would be (25 x 1.20))
but i got 40xp points...
in the -gameplay- section, there is a thing called "hero xp gained-hero, table"
with some No.s like 100, 120, 160, 220, 300...
what are these No.s represent for? :nuts:
are they all different? if they r can some 1 explain the differences plz?
Unit - A unit owned by Player Begins casting an ability
Unit - A unit owned by Player Starts the effect of an ability
Unit - A unit owned by Player Begins channeling an ability
this is what i did... and it dosen't work (if u think its a piece. of xit, plz don't :D)
Events Unit - A unit enters Region 000 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to (Unit-type of Paladin 0000 <gen>)
Game - Save game as SaveFile.w3z and load...
it's really simple ...but it dosen't work...........leak.........? :nuts:
Untitled Trigger 001
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions...
ok....how do you order some units to face at a point over n sec(some units = more than 12)
i know how to order a single unit to do that, but not like 1o0s of them :nuts: