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  1. C

    I Need Your Opinion! Por Favor!

    i think 3 will be too custom... there must be visible difference beetwen races so i choose 2
  2. C

    Attack-move not working as intended.

    i think these are the problems Move Events Unit - A unit enters Region 001 <gen> Conditions ((Triggering unit) is A ground unit) Equal to ((Triggering unit) belongs to an enemy of Player 1 (Red)) Actions Unit - Order (Triggering unit) to Attack-Move To (Center of Region 002 <gen>) ok...
  3. C

    Destructible dies

    but i am using regions
  4. C

    Destructible dies

    i tried triggering unit too instead of killing but it doesn't create anything at all... :|
  5. C

    Destructible dies

    hello, can anyone explain why this doesn't work Events Destructible - Cage 0972 <gen> dies Conditions Actions Unit - Create 1 Satyr Shadowdancer for (Owner of (Killing unit)) at (Random point in Prisoner Spawn <gen>) facing Default building facing degrees i...
  6. C

    Unit Respawn

    i wish i knew some more of these custom scripts.. anyways thanks for your help people
  7. C

    Unit Respawn

    the problem is that if somebody dies during these 60 secs it wont work
  8. C

    Unit Respawn

    asd Events Unit - A unit Dies Conditions Actions If (All Conditions are True) then do (Then Actions) else do (Else Actions) If - Conditions (Unit-type of (Triggering unit)) Equal to Ziggurat Then - Actions...
  9. C

    Unit Respawn

    how do i do so when a unit dies, another unit to spawn on that location after some time 1 minute for example. if i set it to wait 60 secs then create [this unit] to the location of the dying unit it does nothing. If (All Conditions are True) then do (Then Actions) else do (Else Actions)...
  10. C

    Unit Transform Chance

    i think not, because archer is from 1 to 4 and footmen from 5 to 10
  11. C

    Unit Transform Chance

    thanks :thup:
  12. C

    Unit Transform Chance

    hi everyone how do i make so when unit kills an enemy or 2 he had 60% chance of becoming a footman and 40% chance of becoming archer?
  13. C

    Bouncing Attack

    k i got it, it was because of Combat - Attack 1 - Area of Effect Targets it didn't had enemy checked... but still, i had Targets Allowed set as huntress but not area of effect, thought its only for splash damage.. you're right, it was because of a single field :o
  14. C

    Bouncing Attack

    i copied everything in combat and stats. still not working.
  15. C

    Bouncing Attack

    i had that in mind but i thought there is another way. thanks for quick answer :) :thup:
  16. C

    Bouncing Attack

    how do i add a bouncing attack to a spirit tower? i added moon glaive ability but it doesn't work. changed attack to Missile (Bounce), still doesn't work...
  17. C

    Upgrade being finished Condition

    no i mean like: from building to building upgrade. for example from town hall to castle..
  18. C

    Upgrade being finished Condition

    I just want the condition to detect the "Finishes Upgrading" Event, is that possible?
  19. C

    Upgrade being finished Condition

    isn't that simple upgrading? i'll try to explain better. there are 2 smiles :) and <3 :) starts upgrading, when it finished upgrading to a new smile, it becomes :thup: now we have :thup: and <3 , now i want to replace <3 with :P so i will have :thup: and :P :) = main building...
  20. C

    Upgrade being finished Condition

    to use unit training? what do you mean?
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