i think these are the problems
Move
Events
Unit - A unit enters Region 001 <gen>
Conditions
((Triggering unit) is A ground unit) Equal to ((Triggering unit) belongs to an enemy of Player 1 (Red))
Actions
Unit - Order (Triggering unit) to Attack-Move To (Center of Region 002 <gen>)
ok...
hello, can anyone explain why this doesn't work
Events
Destructible - Cage 0972 <gen> dies
Conditions
Actions
Unit - Create 1 Satyr Shadowdancer for (Owner of (Killing unit)) at (Random point in Prisoner Spawn <gen>) facing Default building facing degrees
i...
asd
Events
Unit - A unit Dies
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to Ziggurat
Then - Actions...
how do i do so when a unit dies, another unit to spawn on that location after some time 1 minute for example. if i set it to wait 60 secs then create [this unit] to the location of the dying unit it does nothing.
If (All Conditions are True) then do (Then Actions) else do (Else Actions)...
k i got it, it was because of Combat - Attack 1 - Area of Effect Targets
it didn't had enemy checked...
but still, i had Targets Allowed set as huntress but not area of effect, thought its only for splash damage..
you're right, it was because of a single field :o
how do i add a bouncing attack to a spirit tower? i added moon glaive ability but it doesn't work. changed attack to Missile (Bounce), still doesn't work...
isn't that simple upgrading?
i'll try to explain better.
there are 2 smiles :) and <3
:) starts upgrading, when it finished upgrading to a new smile, it becomes :thup:
now we have :thup: and <3 , now i want to replace <3 with :P
so i will have :thup: and :P
:) = main building...