I did, and that did not fix it. Then I had a bluescreen and now it's back to normal. I suspect it's graphics card related. I didn't get to check if it happened in game too, before it fixed itself. Sorry.
Not the StarTools beta. I'm using the one from sc2mapster: "http://www.sc2mapster.com/assets/m3-export-plugin-3ds-max/"
So I've actually solved all the problems I had then. The problem I'm having now is that since I have HoTS, the galaxy editor crashes when importing my M3. Not sure what to...
I don't think I understand you. Why must I not export a model I've animated? The galaxy editor cannot load 3dsmax files, they have to be exported to m3.
I've noticed that the importer is extremely sensitive. I have gotten models to work for a few hours, and then not only can I not import that model with animations again, my saved max scenes no longer have animations! Just hours later!
What I am wondering is: is there anyone out there who...
If you are using the "Table View" of the unit, just above the Command Card you will see a dropdown list of cards. In the original command card, one of the commands has to be set to "Submenu" instead of "Ability Command". Then instead of having a second command as one of its options, it has a...
Sweet! I will try that as soon as I get out of class. I had just put that on hold because I didn't know how to deal with it. Thanks for stopping by!
Update: Everything worked exactly like you said! And wow, that is a really well organized content system they have set up. These guys really know...
I am trying to teach myself how the "mission hub" missions are created. If there is a tutorial for that, I would gladly start there! I just wanted to see how the "1st person" segments of the game are made. Does anyone know how to actually see those maps?
Any suggestions are welcome!