That's awesome!
Well I have some cool ideas as well, but those are not enough to make a map. Sometimes I just open the editor, put in 2 units and watch them like 'what now?' D:
Hmm how did you get so many ideas? o.o
I have only 1 map but that one took me (and my friend) like 2 weeks to collect ideas :D
(Another week to actually finish the map... but that's another story :) )
Well I have used
Trigger SpawnBoss
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Unit - Create 1 Zombie Summoner for Player 12 (Brown) at (Center of SpawnBoss <gen>) facing Default building facing degrees
Set boss = (Last created unit)
Unit - Hide boss
Later when...
I know, I've promised that I'm done, but I really wanted a simple cinematic when every quest is done. =/
So after you receive the 3 quest items (which completes the last quest) A boss will spawn and you have to kill it. When you kill the boss, there should be a cinematic.
So here is my victory...
When I pick up the item, it disappears from the ground but it's not in my inventory.
The three quest items are: Shimmerweed, Skull of Gul'dan and Shadow Orb Fragment
The orb and the weed aren't visible in my inventory after received.
Maybe that's why the code above isn't working.
Edit: Thanks...
Hello again!
Sorry for posting every day with some noobish question, but probably this will be my last one since this is the last quest on my map! :)
Soo the last quest is about receiving 3 items. I have a quest and it has 3 requirements (one for one item ofc)
Every time the player receives...
Thank you for all your reply but since I'm really bad at creating and understanding variables, I've created an alternative:
Trigger eCathedral
Events
Unit - A unit comes within 256.00 of Kel'Thuzad (Ghost) 0220 <gen>
Conditions
((Owner of (Triggering unit)) Equal to Player 1 (Red)) or ((Owner...
Oh... damn. Nope... You can't level up or gain attributes in this map. It's a survival thingie. Soo that's what I thought before. So how can I fix it in the easiest way? I still don't want to add the XP bar. Is it enough if I add +1 allstat to my characters? Or something like that.
Maybe there is a problem with the character selection;
Trigger Select Commander
Events
Unit - A unit enters Commander Selection <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Selector
Actions
Unit - Create 1 Commander for (Owner of (Entering unit)) at (Center of Summon Hero <gen>)...
Trigger eCathedral
Events
Unit - A unit comes within 256.00 of Kel'Thuzad (Ghost) 0220 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) for 20.00 seconds the text: Kel'Thuzad's spirit...