Enzyte
New Member
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Hello again!
Sorry for posting every day with some noobish question, but probably this will be my last one since this is the last quest on my map!
Soo the last quest is about receiving 3 items. I have a quest and it has 3 requirements (one for one item ofc)
Every time the player receives one of them, it should complete the requirement for that item.
I've tried it, and it worked fine but only with 1 item.
Well that's not a big problem because I can do each item a trigger (it works like that)
The more important thing is. How can I set that if ALL the 3 conditions (the quest requirements are received) are true, then complete the main quest?
I've tried it with and/or/any...
Here is how my trigger looks like:
And the complete part:
It's working like this but I can't figure out how can I complete the whole quest after the unit finished the reqirements.
Hope someone can help.
Again sorry for the noobish code maybe there is a easiest way but I'm a newbie...
Sorry for posting every day with some noobish question, but probably this will be my last one since this is the last quest on my map!
Soo the last quest is about receiving 3 items. I have a quest and it has 3 requirements (one for one item ofc)
Every time the player receives one of them, it should complete the requirement for that item.
I've tried it, and it worked fine but only with 1 item.
Well that's not a big problem because I can do each item a trigger (it works like that)
The more important thing is. How can I set that if ALL the 3 conditions (the quest requirements are received) are true, then complete the main quest?
I've tried it with and/or/any...
Here is how my trigger looks like:
Trigger:
- Trigger qMainAdd
- Events
- Map initialization
- Conditions
- Actions
- Quest - Create a Required quest titled Test with the description One Two Three, using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
- Set qMain = (Last created quest)
- Quest - Create a quest requirement for qMain with the description Req1
- Set qShimmerweed = (Last created quest requirement)
- Quest - Create a quest requirement for qMain with the description Req2
- Set qOrb = (Last created quest requirement)
And the complete part:
Trigger:
- Trigger qMainP1C
- Events
- Unit - A unit Acquires an item
- Conditions
- (Item-type of (Item being manipulated)) Equal to Shimmerweed
- Actions
- Quest - Mark qShimmerweed as Completed
It's working like this but I can't figure out how can I complete the whole quest after the unit finished the reqirements.
Hope someone can help.
Again sorry for the noobish code maybe there is a easiest way but I'm a newbie...