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    Help with functions calls

    This is the code used by IceFrog for Rupture. function Trig_Rupture_Actions takes nothing returns nothing local unit lr7=GetTriggerUnit() local unit lr8=GetSpellTargetUnit() local location lRb=GetUnitLoc(lr8) local integer lmZ=GetUnitAbilityLevel(lr7,'A0LH') local timer...
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    problem with "counter" spell

    Is there a way to force a skill to start it's cooldown? i.e. I cast SpellBreak, a skill that put a buff on me for 5 seconds. While I have the buff, an enemy cast a spell. I want to be able to cancel the casting and put the skill in cooldown
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    Few problems with editor

    First problem I had some custom icon to skills and items. I put them in ReplaceableTextures\CommandButton, import them and I got both BTN* and DISBTN* but they still appears in green when they can't be learned(for skills) or bought(items), why? Second problem The random function doesn't...
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    set integer = 1 + 1 is an invalid type

    [Resolved]set integer = 1 + 1 is an invalid type when I try to enable this trigger it tells me that set liSlot = liSlot + 1 is an invalid type for specified operator... function Trig_Magical_Stone_Actions takes nothing returns nothing local item litComponent1 local item...
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    Trigger Problem

    [Resolved]Trigger Problem Ok, there will be a lot of information so I'll try to be as clear as possible :p I want to do a skill like the Charge of Barathrum in DotA, I took fearie Fire as they did in DotA and all is perfect. The skill makes the caster darker and a little transparent. Also...
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    Compile Error

    I did a skill in wich flames fall at random position at regular interval. The trigger is supposed to work since the editor doesn't disable it. But since I did it, I got compile error even with triggers I don't know where the hell they come from. I wan't to know if you can find something that...
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    can't find the error

    I'm new with JASS, I read tutorials about it and I wanted to see if I could do something with it, so I tried to do a Shadow Strike spell in JASS, but I always get the same F***ING error that doesn't even exist (I think) function Trig_Shadow_Strike_Conditions takes nothing returns boolean...
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    Armor Aura

    I want to do a devotion aura that will reduce the armor of ennemies AND boost armor of nearby friends. Do you know how I could do that?
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    Problem of Cooldown

    I did many abilities that moves the triggering unit to a certain position when the ability is cast. Example, I did a skill that makes the unit do a DotA like Fissure but also makes the unit goes to the end of the fissure line. The problem is that if I put the trigger under the "starts the effect...
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    Special Effect modification

    Ok, here's my problem, I want to make a special effect (by default overhead a caracter) bigger, so it can be like a big zone under an effect. The best exemple I can think is in DotA, the Faceless Void's Chronosphere. It's special effect is the replenish mana's effect, but on a big area instead...
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    Problem with a slow effect

    I want to do a fan of knives but with a slow effect on all enemies that receives damage. I did a trigger that summon a dummy with shadow strike (for damage and slow) but only the damages work. Knives Throw Events Unit - A unit Starts the effect of an ability Conditions...
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