Search results

  1. T

    Conquer building by remain in its range (more complicated than this)

    It is perfect! +rep given Could you please explain me what does this custom text do exactly? Custom script: set bj_wantDestroyGroup=true there is only one thing left; i do not want computer players to be able to capture anything, they shouldnt affect the capturing at all. I dont not know...
  2. T

    Conquer building by remain in its range (more complicated than this)

    Well... give the building to the unit who arrived first. Currently the buildings mana decreases by 1 / sec for every enemy unit in range. So if I come with more units I need less time to capture, and if a third enemy appears I also need less time.The second thing is a little bit annoying but I...
  3. T

    Conquer building by remain in its range (more complicated than this)

    There were only one issue: When 2 allied players go to capture an enemy building, it doesnt matter who arrived first, the building will be given away randomly between them. Now I tried to do the change, but the buildings do not change ownership because AllianceUnitCheck is no longer in use. And...
  4. T

    Storehouse!(shop) [request]

    Hy everyone I need a building (lets name it Storehouse) which: - sells nothing by default (or 0 from everything) - only the owner can use it to sell/buy anything - when an item is pawned, it will appear in the shop NOTE: The item pawned is 1 item with X charges, but it has to appear in the...
  5. T

    Conquer building by remain in its range (more complicated than this)

    I tested and actually Im fine with this. You have to chase the ally away too to get the building. EDIT: polo, there is more than 2 players of course :) that makes msot of the problems
  6. T

    Conquer building by remain in its range (more complicated than this)

    I was tired too, I used Triggering unit instead of matching :nuts: I think your efforts so far worth some +rep, but dont run away, the girl with the money in the cake is still waiting for you :D Ill make your new trigger ,maybe I will spot something...
  7. T

    Help with vehicles?

    EDIT: I think death_knights idea only works with a single car! It would let every car to move even if only one of them has a driver.
  8. T

    Conquer building by remain in its range (more complicated than this)

    I go sleep now but I'll think it through tomorrow. Its amazing even if it not works LoL :D what if instead of alliance unit check I check whether: >>>IF (picked unit) is an enemy of (capturing tower) and THEN (reduce mana of (capturing tower) by 1. (instead of ELSE)
  9. T

    Conquer building by remain in its range (more complicated than this)

    Uhh... Thanks for explaining and sorry for being dumb but Its still not clear, lets go into details. First my main issue: I still think it would not work because X (the unit variable) can store only 1 unit at a time. So what if P2 footman enters region of P1 barracks (X=P2 footman) and...
  10. T

    Help with vehicles?

    You should use a trigger that fires when a unit is summoned, check whether the summoned unit's type is siege engine, and if true then pause the unit. Another trigger fires when a unit is loaded in a transport and unpauses the transporting unit. In that case if you cant load into a paused unit...
  11. T

    Conquer building by remain in its range (more complicated than this)

    Sure im interested! Gfreak I hardly get your solution and I cannot script and I dont think its possible without local variables for every region.And how to make these regions? I dont really get what happens when a second enemy player arrives.
  12. T

    Conquer building by remain in its range (more complicated than this)

    Hi! My goal is to conquer (change ownership) an enemy building by getting close to it (lets say range 600) and remaining there for a while.But pause the effect when an other unit (non-structure ,controlled by owner of the building) is also in range and reset when no units of the conqueror...
  13. T

    Disappearing units PLZ help

    Thanks both of you +rep
  14. T

    Disappearing units PLZ help

    Thanks for the tip (even if i do not know how to fix it). I would give +rep for a trigger which empty the building when i start upgrade or for another one which doesnt allow to upgrade when the units are inside. :rolleyes:
  15. T

    Disappearing units PLZ help

    aww, i think my event isnt correct but idk how to complete it. trigger Events Unit - A unit Begins an upgrade Conditions (Unit-type of (Triggering unit)) Equal to Farm Actions Wait 2.00 seconds Unit - Remove (Triggering unit) from the game...
  16. T

    Disappearing units PLZ help

    it would be a good idea but my units carrying items and i dont even know how check how many units i lost.And they dont die, only disappear so they still use food, which is a great problem because that players food never become 0 so that player cant lose.
  17. T

    Disappearing units PLZ help

    Hi all I started to fix my first map's bugs but here is one which I cant fix, and it causes more problem than i thought. I have a building which works like an orc burrow, but its upgradeable.When I upgrade it, while my units inside it, they disappear.I can't make a working trigger for this.My...
  18. T

    Soulbound Items

    Thanks. +rep It seems simple now :) I understand variables but i couldn't make them myself :( Ill test it when my map is ready to host on b.net because of testing. I hope i will not have to completely change this trigger... I dont have inventory system, yet.
  19. T

    Soulbound Items

    Hi! I want to make that if a hero drops an item no one can pick it up, except the hero who dropped it.My relationship is not really good with variables so I'd like to get some help :) DropItem Events Unit - A unit Loses an item Conditions (Unit-type of...
Top