Hi!
I want to make that if a hero drops an item no one can pick it up, except the hero who dropped it.My relationship is not really good with variables so I'd like to get some help
I need something below the 'Actions' what stores which player dropped that item.
I need something what checks if the item is dropped by that player who wants to pick it up.Someone please explain me what type of variable should I use , should it be Array or not, etc...
I have only 1unit/player on my map.
I want to make that if a hero drops an item no one can pick it up, except the hero who dropped it.My relationship is not really good with variables so I'd like to get some help
Trigger:
- DropItem
- Events
- Unit - A unit Loses an item
- Conditions
- (Unit-type of (Triggering unit)) Equal to Crafter
- Actions
- Events
I need something below the 'Actions' what stores which player dropped that item.
Trigger:
- Soulbound
- Events
- Unit - A unit Acquires an item
- Conditions
- Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- Then - Actions
- Do nothing
- Else - Actions
- Hero - Drop (Item being manipulated) from (Triggering unit)
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Events
I need something what checks if the item is dropped by that player who wants to pick it up.Someone please explain me what type of variable should I use , should it be Array or not, etc...
I have only 1unit/player on my map.