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  1. R

    Buff on building question

    Can buildings display any buffs? Can buffs be used with buildings in a trigger even though they are not displayed? Unit Group - Pick every unit in (Units in (Playable map area) matching (((Picked unit) has buff Liquid Fire) Equal to True)) and do (Do nothing) Thanks/Ragnar Rök
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    Build Trigger not working

    Hi! My builder has a spellbook with a "channel" based spell (different base order id). When he cast it he gets a new ability based on "Build Tiny Farm" with the proper building in it. (He never has two Build tiny abilitys at the same time.) When he then casts the "build Tiny farm" a dummy...
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    Custom script code request

    Hi. I am in need of a custom script code (if this is at all posible). Take a look at this trigger: Events Unit - A unit Begins casting an ability Conditions (Ability being cast) Equal to Build Farm (dummy ability based on "howl of terror", does nothing)...
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    Can a Hero be named after the Player owning it?

    Just curious.. Is there a way to refer to the player owning the Hero when entering Hero Names in the editor?
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    Placing items on deep water? Possible??

    Is it possible to place items on deep water? Maybe with custom script or any other way? If it is entirely impossible, please tell because then I don't need to create a lot of triggers based on that it is possible.
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    Problem with added items in shop

    Hello! I want this trigger to exchange a Tome of Agility(1) (costs 1 lumber) with a Tome of Agility(2) (costs 2 lumber) as soon as the buying hero has 11* agility. Well the trigger almost does, it adds a "Tome of Agility(2)" but the "Tome of Agility(1)" stays:confused:. However I can live...
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    What the? This should work!?

    First I have two unit group leaders; a Captain(player1) and a Fel orc grunt(player2). Both the Captain and the Fel orc have several "minions". As the code states they are all placed into unitgroups: Unit groups Events Map initialization Conditions Actions...
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    Siphon mana can't target player units?

    Hi I am trying to create an ability based on Siphon mana. *First: I have a unit: Death vortex that my hero will summon. *Second: I want my hero to cast a skill named Negative Energy drain (based on Siphon mana) on the death vortex. *Third: When negative energy is cast on the Death...
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    Why wont stand 4 animation work on ability when death animation do?

    This is how it looks: jug of blood Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Jug of blood Actions Animation - Play (Casting unit)'s stand 4 animation Wait 5.27 seconds Animation -...
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    Giving heroes new abilitys and level up

    I have a vision of the perfect hero defense. You start with a hero choosing unit and choose on of many models (which has no abilitys from the begining). Then you get teleported to some "ability shops" were you can buy any ability you want. This far I have managed to get it functioning. Your hero...
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