ever since i updated my game to patch v1.24 for tft, my custom map no longer works, and when i try to save it, a window pops up titled "script errors." and under the file name, it says 8041 compile errors.
how do i fix this problem?
is it possible to stack heals over time?
i tried giving my lifebloom the 'order string - use/turn on' rejuvinate and my renew the order string renew, but the renew just overrides the lifebloom..
how can i add additional healing to the spell rejuvenation, using the hero's attribute?
example would be
rejuvenation heals for (1000 + (hero's intelligence / 2)) over 10 seconds
is it just me, or is the damage taken/damage done supposed to appear a second or two after it is actually taken/done?
--Damage Taken that Heroes/Player's Units Take--
Detect Unit
Events
Unit - A unit enters (Playable map area)
Conditions
Actions
Trigger - Add...
i have an item that increases mana regeneration by 5.00, and uses brilliance aura (non-percentage) to do this.
when i wear 2+ of this item, it does not give any additional regen beyond 5.
is there any way of allowing this item to stack with itself?
i also have 3 other versions (1, 2, and 3)...
whenever one of my units attacks a unit owned by nh, it will only display 0, instead of the actual damage the hostile unit is taking.
Damage Done
Events
Unit - A unit owned by Neutral Hostile Is attacked
Conditions
Actions
Floating Text - Create floating...
i'm currently trying to give my spell, lifebloom (a heal over time), a heal after it finishes, but i can't seem to figure it out.
i copied this from my aoe circle of healing and changed it for lifebloom:
Lifebloom
Events
Unit - A unit Starts the effect of an ability...
how can i change the Human Paladin - Holy Light to a custom spell?
because currently, i can only choose from a list of preset spells
Untitled Trigger 002
Events
Unit - A unit Begins casting an ability
Conditions
(Unit-type of (Casting unit)) Equal to Shaman...
i dont know if it's just my game but i made a multiboard which tracks total gold and lumber gathered.
now when either hits 8192, it reverts back to 0 on the board
would anyone be able to tell me how to fix this problem, if it's even possible?
when i turn on the rain or snow effect on the map description tab, it only shows the rain/snow in the editor and not in-game.
how can i make the rain/snow appear in-game?:cool: