is it just me, or is the damage taken/damage done supposed to appear a second or two after it is actually taken/done?
--Damage Taken that Heroes/Player's Units Take--
--Damage Taken that Already Existing Creeps Take--
in Initialization Trigger
--Damage Taken that Heroes/Player's Units Take--
Trigger:
- Detect Unit
- Events
- Unit - A unit enters (Playable map area)
- Conditions
- Actions
- Trigger - Add to Show Damage Taken <gen> the event (Unit - (Triggering unit) Takes damage)
- Events
Trigger:
- Show Damage Taken
- Events
- Conditions
- Actions
- Floating Text - Create floating text that reads (String((Integer((Damage taken))))) at (Position of (Triggering unit)) with Z offset 0.00, using font size 8.00, color (100.00%, 0.00%, 0.00%), and 100.00% transparency
- Floating Text - Change (Last created floating text): Disable permanence
- Floating Text - Set the velocity of (Last created floating text) to 75.00 towards 270.00 degrees
- Floating Text - Change the lifespan of (Last created floating text) to 3.00 seconds
- Floating Text - Change the fading age of (Last created floating text) to 1.00 seconds
--Damage Taken that Already Existing Creeps Take--
in Initialization Trigger
Trigger:
- Unit Group - Pick every unit in (Units owned by Neutral Hostile) and do (Actions)
- Loop - Actions
- Trigger - Add to Damage Done <gen> the event (Unit - (Picked unit) Takes damage)
- Loop - Actions
Trigger:
- Detect Unit NH
- Events
- Unit - A unit enters (Playable map area)
- Conditions
- (Owner of (Triggering unit)) Equal to Neutral Hostile
- Actions
- Trigger - Add to Damage Done <gen> the event (Unit - (Triggering unit) Takes damage)
- Events
Trigger:
- Damage Done
- Events
- Conditions
- Actions
- Floating Text - Create floating text that reads (String((Integer((Damage taken))))) at (Position of (Triggering unit)) with Z offset 0.00, using font size 8.00, color (0.00%, 100.00%, 0.00%), and 100.00% transparency
- Floating Text - Change (Last created floating text): Disable permanence
- Floating Text - Set the velocity of (Last created floating text) to 150.00 towards 90.00 degrees
- Floating Text - Change the lifespan of (Last created floating text) to 3.00 seconds
- Floating Text - Change the fading age of (Last created floating text) to 1.00 seconds