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  1. E

    Spawning - Loading - Sending?

    I am trying to make a loop with 5 players, each with their own set of units. This trigger is supposed to create a boat, loop the creation action and the load ability on the created unit, and when all units has been loaded it should leave the shore and the next player would have his boat...
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    Get Variable Index?

    I was just wondering if there is any way to get a variable index using a GUI action? I'm using circle of powers as checkpoints for my AoS and they all have a set variable index, LeftLane [1-5], MiddleLane [1-5] and RightLane [1-5]. I'm currently using the well known system of: Unit...
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    Targeting enemies only

    I tried to make a simple healing spell. I based it on Finger of Death (since i want the lightning effect that i converted to healing wave) and simply changed damage to negative damage and the targets from: Air, Ground, Non-Hero, Structure, Ancient, Non Ancient to: Air, Ground, Not Self...
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    autocast

    i have got 2 buildings, the first one upgrades to the second, and the second have the spell raise dead (modified) if i build the second building with my builder it will turn the spell into autocast by default, but if i upgrade it from the first i have to right click it, very annoying what...
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    Very simple save and load

    Ok i'm making this (kindof) rpg, i wont explain the game since it does not matter. The game has 6 players, each one with one hero which is already on the map when the game starts. I just need a trigger to store a heroes level and the players name (for protection) and then a trigger to load...
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