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  1. Alvin

    Attribute distribution system

    Hi, I have looked around for what i want, but haven't seen any thing I can use. What I want, is an attribute system where you can choose which attribute you want to increase, from a button in a spellbook... All I can think of is to let the player pick an ability to learn to the hero, remove...
  2. Alvin

    more abilities (by hiding move, attack...)?

    I have seen some maps where you have 7 abilities, can you get more? I looked around, and there were some people that said if i removed the move ability from a hero, it would not be able to move at all.. Is it possible to increase the number of hero abilities, by hiding the move, attack...
  3. Alvin

    Remove Ability by Name

    Any one have any trigger to remove an ability by typing -remove (ability name)? I made a system, but it takes some time to add all the spells... Ability List Events Map initialization Conditions Actions -------- Remember to place the items in "Ability Names" --------...
  4. Alvin

    only 1 sword, 1 armor ect

    I have made a trigger for a limit of 1 of each item type. but is there any way to make this bether? Items Type Events Map initialization Conditions Actions -------- Armor -------- Set ItemTypeSlot[1] = 2 Set ItemTypeArmor[1] = Leather Armor...
  5. Alvin

    Help with Attribute Points in RPG

    Hi, I have 2 problems who I need some help with. I am trying to make a multiplayer RPG, where you are able to choose which attributes you want from a menu/dialog. :D I have been able to get the triggers to work, but there is a bug for multiplayer (if one player get a level, he will be ablle to...
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