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    Make any item stackable, not just for more room in inventory

    So yeah I got these trigger functions that allow me pick up as much items that I want and make them stack. That's good for potions, but if I pick up 20 Slippers of Agility, I just gain +3 agility, not 60. Wtf is up with that?:P
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    Can you assign "custom value" to multiple things?

    That's basically my question. I got this trigger that uses costum value and was wondering if I could use the costum value in different triggers as well.
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    Channeling spell that deals more damage the longer you channel

    So basically what the title sais, I want an ability that deals up to 70% of the hero's mana, that's 5 second channeling. SO: If i channel the spell for 1 second, it deals 25% of hero's mana, 2 seconds 40%, 3 seconds, 55%, 4 seconds, 70%, etc. Just like alchemist's ability that stuns and...
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    Uncontrollable unit, but able to die

    Hiya folks, ive made a unit (spider mine) thanks to accname that works triggerwise. basically it attacks enemy units that come in range, however its locust and so cannot be attacked. But if i remove the locust ability, i can manually move the spidermine, which i dont want. The spidermine...
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    Quick question about variables

    Is it better to have 1 variable for each variable type (array) or is it better to have many variables with no array?
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    Ability that deals damage based on hero's current mana, but with a max

    Hi guys thunderbolt Events Unit - A unit Begins casting an ability Conditions (Ability being cast) Equal to Thunderbolt Actions Set TriggerUnit = (Triggering unit) Set TargetUnit = (Target unit of ability being cast) Sound - Play...
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    Spidermine - ability doesnt work!

    hi guys im trying to create an ability called spider mine from the terran vulture but it doesnt work XD surely has many errors in it: Untitled Trigger 005 Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Spidermine...
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    Create an evasion skill based on hero's agility

    Hi folks! This time I'm trying to create an evasion skill that is based on the hero's agility. But I have no clue how! I want it to be: 1 agility: 0.25% evasion Could anyone help me with this? :) Thanks in advance!
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    Does this spell contain leaks?

    Paralysis Copy Events Unit - A unit Begins casting an ability Conditions (Ability being cast) Equal to Mass Hex Actions Unit Group - Pick every unit in (Units within 512.00 of (Position of (Casting unit)) matching (((Picked unit) belongs to an enemy of...
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    Chance on a bonus melee attack

    Sup guys! I'm trying to create a passive that gives the hero a chance to attack an opponent (melee), ignoring previous cooldown of the hero's attack, so basically a second bonus melee attack. is this possible? o.O
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    Complicated spell - need help!

    hi guys, im trying to create a spell similiar to storm bolt. it deals damage equal to casting hero's strength but it can also miss, depending on targetunit's agility and casting hero's agility. Example: Targetunit's agility: 30, casting hero's agi: 20, gives a 10% chance to miss. So...
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    Set a unit group

    hi all. pretty noob question but i want all players in the game when gained a level add 3 lumber to their property. gain lumber Events Unit - A unit Gains a level Conditions Actions Player - Add 3 to Player 1 (Red) Current lumber however, this is only for...
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    Easy trigger way to make an attribute system

    Hi folks. I want to have an attribute system for my new map. I know there are several ways to do so: Currently I have: once a hero gains a level, you gain 3 "pickers" that can move to 3 beacons (STR/AGI/INT), but that's really lame, and.. ugly. Is there a nice and easy way (trigger based...
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    Create a spellbook that pre-sets spells.

    Hi guys. I want to make a hero ability based on Spellbook. The spellbook contains 10 abilities (3 passives). You start with 2 abilities and gain the other 8 abilities when you are on higher level, like on level 5 you gain 1 other ability, on level 11 another, etc. Each of those 10...
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    Create a spell that recoils 1/3rd of the total damage

    i want to create an ability that deals about 50x intelligence hero damage, and deals 1 third of that damage back to the caster. how do i do this :P Thanks for helping guys
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    Passive that has a chance to stun melee attackers

    basically what the title sais, i want to have a passive ability that has a chance to stun enemy melee attackers can anybody help me with this?
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    An ability that boosts an other ability

    I want a spell (named it Charge) that, once casted, will boost the next spell (except for Charge itself) the hero casts. The boost consists of bonus damage based on the heroes' intelligence. I dont know how to get any further than: Unit casts ability/finishes casting an ability "Charge"...
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    Create a passive that effects my other spells

    Sup guys! I want to have a passive ability that gives my spells a chance to stun the opponent. im pretty much lost form: unit learns skill "passive" unit add ability "....."
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    How do I make a spell have a different color?

    Hi folks! I'm pretty noob in the wc3editor so I got another question for you! I want a spell that's based of Chain Lighting, but instead of the blue color, I want it to be yellow. How do I do this? Is it possible? Thanks for helping guys!
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    Skill that temporary enables 100% critical for a limited of attacks.

    As the title sais, I want to make a skill that enables the hero to deal a number of critical strikes and evade a numer of attacks. Like; once activated (spell): your next 5 attacks will deal 2.2 critical damage, and, the next 5 attacks made to you will be evaded no matter what. Is it...
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