So yeah I got these trigger functions that allow me pick up as much items that I want and make them stack. That's good for potions, but if I pick up 20 Slippers of Agility, I just gain +3 agility, not 60.
Wtf is up with that?:P
That's basically my question. I got this trigger that uses costum value and was wondering if I could use the costum value in different triggers as well.
So basically what the title sais, I want an ability that deals up to 70% of the hero's mana, that's 5 second channeling.
SO:
If i channel the spell for 1 second, it deals 25% of hero's mana, 2 seconds 40%, 3 seconds, 55%, 4 seconds, 70%, etc.
Just like alchemist's ability that stuns and...
Hiya folks, ive made a unit (spider mine) thanks to accname that works triggerwise. basically it attacks enemy units that come in range, however its locust and so cannot be attacked. But if i remove the locust ability, i can manually move the spidermine, which i dont want.
The spidermine...
Hi guys
thunderbolt
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Thunderbolt
Actions
Set TriggerUnit = (Triggering unit)
Set TargetUnit = (Target unit of ability being cast)
Sound - Play...
hi guys im trying to create an ability called spider mine from the terran vulture but it doesnt work XD surely has many errors in it:
Untitled Trigger 005
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Spidermine...
Hi folks! This time I'm trying to create an evasion skill that is based on the hero's agility. But I have no clue how!
I want it to be:
1 agility: 0.25% evasion
Could anyone help me with this? :) Thanks in advance!
Paralysis Copy
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Mass Hex
Actions
Unit Group - Pick every unit in (Units within 512.00 of (Position of (Casting unit)) matching (((Picked unit) belongs to an enemy of...
Sup guys! I'm trying to create a passive that gives the hero a chance to attack an opponent (melee), ignoring previous cooldown of the hero's attack, so basically a second bonus melee attack.
is this possible? o.O
hi guys, im trying to create a spell similiar to storm bolt.
it deals damage equal to casting hero's strength but it can also miss, depending on targetunit's agility and casting hero's agility.
Example:
Targetunit's agility: 30, casting hero's agi: 20, gives a 10% chance to miss.
So...
hi all. pretty noob question but i want all players in the game when gained a level add 3 lumber to their property.
gain lumber
Events
Unit - A unit Gains a level
Conditions
Actions
Player - Add 3 to Player 1 (Red) Current lumber
however, this is only for...
Hi folks. I want to have an attribute system for my new map. I know there are several ways to do so:
Currently I have: once a hero gains a level, you gain 3 "pickers" that can move to 3 beacons (STR/AGI/INT), but that's really lame, and.. ugly.
Is there a nice and easy way (trigger based...
Hi guys. I want to make a hero ability based on Spellbook.
The spellbook contains 10 abilities (3 passives).
You start with 2 abilities and gain the other 8 abilities when you are on higher level, like on level 5 you gain 1 other ability, on level 11 another, etc.
Each of those 10...
i want to create an ability that deals about 50x intelligence hero damage, and deals 1 third of that damage back to the caster. how do i do this :P
Thanks for helping guys
I want a spell (named it Charge) that, once casted, will boost the next spell (except for Charge itself) the hero casts. The boost consists of bonus damage based on the heroes' intelligence.
I dont know how to get any further than:
Unit casts ability/finishes casting an ability "Charge"...
Sup guys!
I want to have a passive ability that gives my spells a chance to stun the opponent.
im pretty much lost form:
unit learns skill "passive"
unit add ability "....."
Hi folks! I'm pretty noob in the wc3editor so I got another question for you!
I want a spell that's based of Chain Lighting, but instead of the blue color, I want it to be yellow. How do I do this?
Is it possible? Thanks for helping guys!
As the title sais, I want to make a skill that enables the hero to deal a number of critical strikes and evade a numer of attacks.
Like; once activated (spell): your next 5 attacks will deal 2.2 critical damage, and, the next 5 attacks made to you will be evaded no matter what.
Is it...