RedQ
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Far Sight Item
Actions
Unit - Create 1 Dummy for (Owner of (Hero manipulating item)) at (Position of (Hero manipulating item)) facing Default building facing...
How can I make abilities give units buffs passively if they aren't an aura ability.
i.e. Evasion giving a buff at all times.
otherwise, how do I make it so that you can add an ability, but the icon wont show up in the hero. Thus giving an invisible aura to grant the buff.
I jsut can't figure it out...
Ok, so I have the trigger turned off, and I want another trigger to turn it on, how do I get the event to be something like the trigger being turned on.
I basically want one trigger to turn this trigger on, and this trigger do something the instant it gets...
I think you can do it but im tired and dont want to looking around cuz ive never done it before but...
Can I make the hero's abilities ect on the right side visible to anyone who clicks him?
M16A4 Red
Events
Unit - A unit Sells an item (from shop)
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
assaultRifles[1] Equal to True
killsRed Greater than or...
If Im using "Hero - Learn Skill for..." Action. Can a hero learn a skill that it doesnt have on its ability list?
Also, If I use "Unit - Add Ability" will that trigger the Event: "A Unit Learns a Skill"?
Anyone good with WE on MSN Messenger and not too busy? I've been messing with this problem of techtree requirements and cant get it to work. lmk if anyone wants to help out and talk via MSN to make it faster
Double Kick
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Double Kick
Actions
Unit - Create 1 Dummy for (Owner of (Casting unit)) at (Position of (Casting unit)) facing Default building facing degrees...
Hello, it's been a while. I'm now working extensivly on some Heroes for me and my friend's Hero Wars map we're making. I'm sure Ill need help for many many more spells. but for now, it's the first hero.
Spell: Apply Acid - For x seconds the hero's attacks slow enemy movement speed for x seconds...
Im really close I think xD I have a trigger where if a player types a message and action happens but I want the condition to be the command only works if the player has their hero inside a specific region. I think it could be simple, just cant quite get it.
P.S. - Is there a way I can make a...
My creep respawn triggers are from: http://www.thehelper.net/forums/showthread.php?t=55581
So I used the above tutorial to create creep revival system and it worked with my original map. Then I was dissatisfied with my map boundaries so I went into Scenery - Map Size and Camera Bounds and...
How do I make the trigger where if a certain number of points are reached on a Leaderboard, you win? The variable I have "Player_Kills" isnt choosable for the event of a variable because it's an integer array and not a real non-array variable.
I have a basic trigger for creep respawning but I have a few issues with it.
Respawn
Events
Unit - A unit Dies
Conditions
(Owner of (Dying unit)) Equal to Neutral Hostile
Actions
Wait 50.00 seconds
Unit - Create 1 (Unit-type of (Dying unit))...
I'm trying to make a spell where the caster can use it on himself and any allies that will increase maximum HP for x duration. Is there a way to do that? I don't want it to be permanent like an aura and I dont want it to be self only like avatar. : / Please Help
~Kosire
here's the run-down.
I have a map that I want to do a ouple thigns with the items purchasable in shops.
1: i want certain items to ony be purchasable by certain heroes.
2: I want, when heroes aquire a certain combination of items it becomes something else.
Ive seen both of these done in...
I'm making an RPG map and I want to make it so if you kill another player you recieve 250 gold and I want to make items so that only certain heroes can buy them. (via trigger where the else drops and returns used gold) But that trigger was too hard for me to figure out and the gold reward for...
First off, just registered sorry if this is the wrong section i figured use general.
But I wanted to know how I can:
Let heroes level over 10
Have a choice of heroes when match starts (Like walking onto circle of power for choice, or chooseing from a mercenary camp)
Choose different...