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    Leaks and Tempveriables

    Very good, thank you all :)
  2. I

    Leaks and Tempveriables

    I was wondering if there might occur any problems if you avoid leaks with temporar variables and you have many triggers that may run. So how likely is it, that two triggers run at the exact same time and try to use the temporar variables at the very same time. Does it happen at all? Do I...
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    Werewolves! Trigger question

    I guess the Werewolf has other abilities than the day-form hero?
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    Need Help With Setting Unit Damage

    If it does not matter to you, that the extra damage is displayed in green, you could create an ability based on the "Item - Damage Bonus +1". Switch off "Item-Ability", give it several levels, where each level will have another amount of damage added. (Level 1: +1 Damage, Level 2: +2 Damage...
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    Another maths question :(

    This can be done also. At first you need to know which amount of experience is needed for which level. This can be found in the gameplay constants. Afterwards you can make an integer-array that stores the minimum-experience for every level and finally you can than write your trigger, which sets...
  6. I

    Quest Complete after unit group dies

    The "triggering unit" may not refer do the killed unit. Try "dying unit" instead.
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    Evasion for Meelee, Ranged and Magic Attacks

    Whats the maximum size of levels of an ability? I Never tested it out...
  8. I

    Reward for map exploring

    The idea with the items is nice, thank you. I will check it out soon.
  9. I

    Units Returning to Previous Region

    You should give more Information, about the triggers you have used etc..
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    Evasion for Meelee, Ranged and Magic Attacks

    Any statements about that?
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    Reward for map exploring

    No other solutions?
  12. I

    .

    Im not at the editor right now, but: Do you want to remove all the corpses or just a few? If you want to get rid of them all, you could perhaps just replace the unit which holds the corpses with a unit of same type?
  13. I

    Reward for map exploring

    Hmm that would require a lots of regions for a precise result. I have not a small map ;)
  14. I

    Evasion for Meelee, Ranged and Magic Attacks

    Okay, thank you for your quick replies. If these are the only solutions, I will leave that idea for now and proceed with the other unfinished parts of the map. Or are there solutions, if you just use different evasions for ranged/meelee and let the spells hit every time?
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    Evasion for Meelee, Ranged and Magic Attacks

    I want to give my units evasion values depending on the way the are attacked. Means, I for example, want a Skeleton to have a 10% chance to evade a meelee attack, a 80% chance to evade a ranged attack and a 0% change to evade a magic attack (which is quite obsolete in this case, but science I...
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    A Model Question

    You may take a look here http://world-editor-tutorials.thehelper.net/skinning.php and decide if it is worth the effort.
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    A Model Question

    If the model looks like the picture you could perhaps use another texture for it that looks more like obelix. Would probably be easier than modelling something.
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    Reward for map exploring

    Hi Everbody! Recently I came across the good old warcraft editor and I decided to continue the work on an older project. Anyway, my question is: In this game, I want the players to get rewarded if they act like their roles should act. So if a warrior fights his enemies in meelee combat...
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    Help with movement trigger

    I think your region 5x5 is to small... I dont know if a unit has to be completely in a region to match the condition "unit in region" but that would be my guess...
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    Need help with slide triggers

    perhaps you will have to increase the turning rate of your unit, while it slides... It may than be able to change direction while sliding, but just a guess...
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