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  1. woot

    Differences between Newgen 5a and 5d?

    With 5a my code compiles fine but with 5d I get an error inside a function where i declare an array of structs .. specifically where I set the size of the array like this: [12] Why is there a difference here preventing compiling in 5d but having it work in 5a? Is there a new way to declare...
  2. woot

    JASS System for Move Speed > Max ?

    I could just sit myself down and code it .. but does anyone know of a JASS system that easily sets the movespeed of a unit > 522? I realize that this requires specialized code to do a kind of "sliding" effect .. I'm just wondering if there is a system already out there I can use or if I have...
  3. woot

    Sharing vision of locusts doesn't work? =\

    so apparently creating a locust, giving it ghost, and sharing its vision doesn't actually share its vision .... =\ So I want to create locusts .. visually hide them from certain players and show them to others.. is there any way to do this? UnitShareVision isn't working :(
  4. woot

    What Causes Desyc? -- Specific Info Needed

    So my map seems to randomly desync players... never players that are playing with me in my minigame (the host), but it will desync players on other minigame boards here's what's happening: Randomly: ALL players on a minigame board will disconnect.. at the same time.. and it only happens...
  5. woot

    Other Strategic Advance - Needs Your Help!

    Game information and download: http://www.strategicadvancegame.com Strategic Advance is now in beta ! :D But I need your help! I just recently started testing the map with more than 2 people playing and I'm finding a ton of bugs.. some way worse than others.. Since these bugs only come up...
  6. woot

    Saving out of debug mode ine newgen?

    How does one turn off debug mode? thanks :) EDIT lol just found it.. it's under the JassHelper tab
  7. woot

    Make a unit partially transparent? (like invis)

    How does one do this? I've been trying setting the vertex color (transparency) but it seems like the transparency setting there does nothing at all... hmm NM it seems to be working now :o sorry
  8. woot

    Change a unit's icon with triggers? (Gray it out?)

    Is it possible to change a unit's icon using triggers? or perhaps just gray it out? (the icon seen at the bottom of the screen when the unit is selected in a group) I had thought about possibly morphing the unit to do this.. but I have a number of triggers that check specifically for the unit...
  9. woot

    Selection Event is buggy?

    What is up with the selection event? It seems to sometimes mess up.. if you call GetUnitsSelectedAll (Get units selected by player) it will sometimes get the correct value (the selected unit) and sometimes will come up with more units for seemingly no reason at all the thing is though, its...
  10. woot

    "Highlight" unit event?

    It looks as though the select unit event won't fire if you select a unit within an already selected unit group as in.. let's say you highlight 12 units and then in that group of 12 at the bottom of your screen you select 1 of them to be the "highlighted" unit .. the select unit event...
  11. woot

    Adding units to selection?

    So I want it so that when a player selects a unit, it will add a bunch of other units (based on a unit group) to the player's selection.. but I don't want to fire the select unit event when adding those units to the selection, I just want to add them to the group (while keeping the unit that...
  12. woot

    Re-Coding TrigerRegisterAnyUnitEventBJ to not leak?

    so I was told that TrigerRegisterAnyUnitEventBJ leaks 12 null boolexprs here it is natively: function TriggerRegisterAnyUnitEventBJ takes trigger trig, playerunitevent whichEvent returns nothing local integer index set index = 0 loop call...
  13. woot

    Replacing Upkeep User Interface

    I have just 1 question for this... I was able to replace everything in the Upkeep user interface with my own stuff.. except for some text that says "100%" .. does anyone know where I can find this text so I can replace it? Thanks :)
  14. woot

    Can't sell items?

    It would seem that I can't sell items back to the shop even though they have a sellback price.. I haven't done anything different than usual .. except that I made the shopkeepers sell units instead of items in order to fix it so that items combine ok even if the inventory is full What about a...
  15. woot

    Loading Screen Tutorial -- Not working?

    I can't get my loading screen working from following the tutorial on this site.. The loading screen just comes up completely white The only difference for me is that I used photoshop.. but I don't think that's the problem because my map preview screen works just fine (from photoshop) One...
  16. woot

    Give item to hero in slot? or move item to slot?

    Is it possible to give an item to a hero in a specific slot number? (or move an item to a specific slot) ? If so.... how? Thanks :) I coded something that should do the trick: function AddItemUnitSlot takes integer itemId, unit u, integer slot returns item local integer i = 0...
  17. woot

    Use triggers to set an item to have no charges left?

    How can this be done? The trigger that sets an item's charges says that setting it to 0 gives the item unlimited charges.
  18. woot

    Triggered Silence?

    Is it possible to trigger silence? as in.. just turn it on and off for a particular unit? (it stays on forever unless you turn it off) Right now I'm thinking just create a dummy unit to cast silence on the unit I want to silence (setting the buff time to be 0 so it lasts forever).. and then...
  19. woot

    Coin Sound?

    I can't seem to find this one.. Not the alchemist coin explosion sound but just the little "ching" coin sound.. If anyone knows its name that'd be awesome... Thanks :) EDIT: Found it finally Sounds/Internal/Abilities/Items/ResourceItems/ReceiveGold.wav
  20. woot

    Making items use food as charges?

    Is something like this possible? I want to change my food over to "Item Charges" I've visually done this (food now looks like / displays text "item charges") What I want to do is set items with castable effects to use up food (not mana) So lets say you have 0/0 Food (item charges)...
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