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    Need Spell Ideas

    Just looking for some spell ideas, I forgot most of my WE editor so try not to make something extremely hard/extravagant hard to code, also I am limited to GUI sadly It's a RPG-style map with spells having 1 level dealing damage based off the heroes attributes, I don't have any hero...
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    Dummy Abilities not Working for Comps

    try setting the level of the spell to 1 also try setting the condition so that it procs 100% of the time for testing purposes
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    Need an Aura

    make a spell book put your two auras in it ?
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    Are you a GUI or JASS?

    JASS mass wall o' texts scare me so I'm only GUI for now
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    Class Items

    Well I'm using this trigger Shield Events Unit - A unit Acquires an item Conditions Or - Any (Conditions) are true Conditions (Item-type of (Item being manipulated)) Equal to Kite Shield (Item-type of (Item being manipulated))...
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    give custom stats to hero, from trigger or jass

    It's in the Abilities in object editor, make whatever ability, go to items then add the ability to that item trigger.... meh that's such a headache when it's so simple
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    The impossible colour inverting?

    my eyes... they burn.... but no, it's impossible to do that
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    World Editor-Terrain Tileset

    256x256... theres a map thats 408x408 but its only like 2/5 done and their almost at the map size limit (4MB) so they had to MASS revamp everything
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    Would this work? Move unit Trigger

    unit_iceg0 = last created unit in regards to Unit - Create 1 |cCFFF0202Frigid Overlord |n*Boss* for player_hostile at point_iceg2 facing Default building facing degrees and playerhostile is just player12 which in my map is the default enemy units
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    How do I make a wild axes type spell?

    http://www.thehelper.net/forums/showthread.php?t=81733&highlight=wild+axes http://www.thehelper.net/forums/showthread.php?t=106392&highlight=wild+axes Theres more though I'm not gonna link it all, use search button
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    Would this work? Move unit Trigger

    Oops forgot to move that inside unit group, but otherwise would it work?
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    Would this work? Move unit Trigger

    The problem with testing this is that I can't host, and nobody on my /f l can host either sadly :thdown::thdown: What I was hoping to do was make it so that when the boss dies (in this case, unit_iceg0) that every unit gets moved to its own loot room So since I can't test it I'm hoping if...
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    AoE abillity

    pick every unit in that unit group and add them to another unit group, then create a timer and during the timer run your invis/invuln on the second unit group then when the timer expires destroy the second unit group
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    "Unit enters region" chat message spam!

    Turn off the trigger?
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    Projectile coming from all directions of caster

    http://www.thehelper.net/forums/showthread.php?t=92873&highlight=shockwave+dummy+slide as for damage just make a unit group within xx units of triggering unit then damage all the units in that unit grup
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    Ideas of how to make this trigger

    So make a dummy unit with the model of a waterfall and move it? Change size via Scaling Value to whatever Waterfall is under Doodads btw
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    Ideas of how to make this trigger

    make a dummy unit whose model is that of tidal wave & move it?
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    Cannot play map when I use custom script

    Post your whole trigger maybe?
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    max quests

    Unlimited? Why don't you just destroy/hide completed quests
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    2 wards one hero

    base one off channel and have a dummy unit cast the ward
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