Just looking for some spell ideas, I forgot most of my WE editor so try not to make something extremely hard/extravagant hard to code, also I am limited to GUI sadly
It's a RPG-style map with spells having 1 level dealing damage based off the heroes attributes, I don't have any hero...
Well I'm using this trigger
Shield
Events
Unit - A unit Acquires an item
Conditions
Or - Any (Conditions) are true
Conditions
(Item-type of (Item being manipulated)) Equal to Kite Shield
(Item-type of (Item being manipulated))...
It's in the Abilities in object editor, make whatever ability, go to items then add the ability to that item
trigger.... meh that's such a headache when it's so simple
unit_iceg0 = last created unit in regards to
Unit - Create 1 |cCFFF0202Frigid Overlord |n*Boss* for player_hostile at point_iceg2 facing Default building facing degrees
and playerhostile is just player12 which in my map is the default enemy units
http://www.thehelper.net/forums/showthread.php?t=81733&highlight=wild+axes
http://www.thehelper.net/forums/showthread.php?t=106392&highlight=wild+axes
Theres more though I'm not gonna link it all, use search button
The problem with testing this is that I can't host, and nobody on my /f l can host either sadly :thdown::thdown:
What I was hoping to do was make it so that when the boss dies (in this case, unit_iceg0) that every unit gets moved to its own loot room
So since I can't test it I'm hoping if...
pick every unit in that unit group and add them to another unit group, then create a timer and during the timer run your invis/invuln on the second unit group then when the timer expires destroy the second unit group
http://www.thehelper.net/forums/showthread.php?t=92873&highlight=shockwave+dummy+slide
as for damage just make a unit group within xx units of triggering unit then damage all the units in that unit grup