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    catch debuff effect?

    Neither can I. However you might wanna try make a Trigger that detects when immolation is being used and then turns on the trigger below Events Time - Every 1.00 seconds of game time Conditions Actions Set TempGroup = (Units in (Playable map area))...
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    Spell X-Fire

    Oh yes, I'd be delighted if you did I wouldn't have posted this if I didn't want anybody to use it :)
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    Friendly spell which can autocast outside of combat

    Similar problem to someone last year.. Umm, I think they used Essence of Blight? That Undead Destroyer spell? That gets casted out of combat, but not sure if it leaves buff, haven't got world edit open atm sorry
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    Do specified regions with an offset cause memory leaks?

    Set SpawnPoint = (Your region with polar offset) Unit - Create 1 iGeneralUnit for Neutral Victim at (SpawnPoint) Custom script: call RemoveLocation (udg_SpawnPoint) You want to format your trigger like this
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    Maths - Trig Graphs

    Umm, I'm not too sure about that.. I thought Y=Cos(x-2) would make the graph shift downwards.. I might be wrong though :o EDIT: Sorry its horizontal,
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    Can you tilt the axis?

    Oh thanks for the help again Acehart :D I would be so lost without you :D Set Y = ((100.00 x (Cos((X of (Position of Shockwave))))) + PY) The basic calculus function is Cos X The times 100 is because 5 across on the x axis is like hardly a millimeter on the screen so I use bigger...
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    Can you tilt the axis?

    Um sorry to be such a hassle :P I've been working at this for quite a while now and it still doesn't seem to work. Is this how it should work? Melee Initialization Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to...
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    If you were to make a siege 'unit' fire rabbits...

    If the bunny is being fired out and coming down, then you would want to compare it's size from an overhead view of a person. 50ish at max, you might wanna go smaller. Eer for how fast they should fire? I would have just put down 1 second cooldowns but not sure about that, asking the wrong...
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    If you were to make a siege 'unit' fire rabbits...

    Oh right lol, eer.. Umm I'd say 50ish
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    If you were to make a siege 'unit' fire rabbits...

    You can edit the unit that fires the rabbits to have any AoE you want.
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    Doing nothing auto cast spell

    Sorry never mind that
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    Doing nothing auto cast spell

    Try using Orc- Bloodlust Go to data, set all the bonuses it gives to 0 and change Stats- Targets allowed to only let it target self. Don't forget to set Stats- Hero ability to True if a hero has it and to take off Techtree- Requirements
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    Spell X-Fire

    I have, haven't I?
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    Angle Comparison to Create Backstab??

    What happens when you come to the 180 mark though? Someone could be facing 180 degrees while someone could be facing 3 degrees. Only 3 degree difference but with that sort of function it would say its greater than 15+ thus the unit is not behind. :S
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    Angle Comparison to Create Backstab??

    http://www.thehelper.net/forums/showthread.php?t=55085 Umm this is a submission I made a while back. It actually gives you critical strike according to your positioning Ie, Behind=50% chance, sides=25% If you want to convert this to a backstab, add in the condition If blurbladeangle greater...
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    Spell X-Fire

    Haha, thanks :D I'm surprised the triggering wasn't as atrocious as I was expecting it to be
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    Can you tilt the axis?

    Sorry once again :P I tried using that formula and came up with this.. Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Spiral Actions Set PX = (X of (Position of (Casting unit))) Set PY = (Y of...
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    Can you tilt the axis?

    :D, Quite simple really. I'm trying to create a shockwavy ability except I don't want it to move in a straight line. I'm using a basic calculus function (Y=Cosine X) to get the shockwave to move in sequential curves. This basically means, that the horizontal movement is at regular...
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    Can you tilt the axis?

    Oh, that's a pity.. In that case, does anyone have suggestions on maybe creating your own axis within a trigger so that you can pick out certain points? I was thinking of one with 2 lines of dummy units but then I wouldn't know how to pick out points in relation to them
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    Can you tilt the axis?

    This is kind of complicated to explain so yeah.. I was wondering if there was anyway to tilt the axis on any angle you want. Being that the default Y axis in Warcraft goes vertically and X axis goes horizontally. If anyone wonders what axis are used for, you use them for co ordinates to...
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