Neither can I.
However you might wanna try make a Trigger that detects when immolation is being used and then turns on the trigger below
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Set TempGroup = (Units in (Playable map area))...
Similar problem to someone last year..
Umm, I think they used Essence of Blight?
That Undead Destroyer spell?
That gets casted out of combat, but not sure if it leaves buff, haven't got world edit open atm sorry
Set SpawnPoint = (Your region with polar offset)
Unit - Create 1 iGeneralUnit for Neutral Victim at (SpawnPoint)
Custom script: call RemoveLocation (udg_SpawnPoint)
You want to format your trigger like this
Oh thanks for the help again Acehart :D I would be so lost without you :D
Set Y = ((100.00 x (Cos((X of (Position of Shockwave))))) + PY)
The basic calculus function is Cos X
The times 100 is because 5 across on the x axis is like hardly a millimeter on the screen so I use bigger...
Um sorry to be such a hassle :P
I've been working at this for quite a while now and it still doesn't seem to work.
Is this how it should work?
Melee Initialization
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to...
If the bunny is being fired out and coming down, then you would want to compare it's size from an overhead view of a person.
50ish at max, you might wanna go smaller.
Eer for how fast they should fire? I would have just put down 1 second cooldowns but not sure about that, asking the wrong...
Try using Orc- Bloodlust
Go to data, set all the bonuses it gives to 0 and change Stats- Targets allowed to only let it target self.
Don't forget to set Stats- Hero ability to True if a hero has it and to take off Techtree- Requirements
What happens when you come to the 180 mark though?
Someone could be facing 180 degrees while someone could be facing 3 degrees. Only 3 degree difference but with that sort of function it would say its greater than 15+ thus the unit is not behind. :S
http://www.thehelper.net/forums/showthread.php?t=55085
Umm this is a submission I made a while back.
It actually gives you critical strike according to your positioning Ie, Behind=50% chance, sides=25%
If you want to convert this to a backstab,
add in the condition If blurbladeangle greater...
Sorry once again :P
I tried using that formula and came up with this..
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Spiral
Actions
Set PX = (X of (Position of (Casting unit)))
Set PY = (Y of...
:D, Quite simple really.
I'm trying to create a shockwavy ability except I don't want it to move in a straight line.
I'm using a basic calculus function (Y=Cosine X) to get the shockwave to move in sequential curves.
This basically means, that the horizontal movement is at regular...
Oh, that's a pity..
In that case, does anyone have suggestions on maybe creating your own axis within a trigger so that you can pick out certain points?
I was thinking of one with 2 lines of dummy units but then I wouldn't know how to pick out points in relation to them
This is kind of complicated to explain so yeah..
I was wondering if there was anyway to tilt the axis on any angle you want.
Being that the default Y axis in Warcraft goes vertically and X axis goes horizontally.
If anyone wonders what axis are used for, you use them for co ordinates to...