P
pixartist
Guest
how can i catch the event if a unit is being affected by immolation ? i find no trigger that triggers on debuffs / damage
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Set TempGroup = (Units in (Playable map area))
Unit Group - Pick every unit in TempGroup and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked unit) has buff Immolation) Equal to True
Then - Actions
Else - Actions
Custom script: call DestroyGroup (udg_TempGroup)