I'm deleting a layer from the text, a material and a texture.
If that's what you mean by removing a geoset (and i think it is) could you explain how to move it into the ground?
I was using Orc_Tamer's "Modeling - Texture Techniques Using Mdl" tutorial to remove the hero glow from a Paladin. I believe I'm following the instructions correctly (i've done it successfully in the past), and the re-importing of the model isn't a problem because i've imported dozens of models...
to make towers to sell for different values you should change the unit Point Value. Then make the unit, when you cast the ability, sell for gold equal to the Point Value.
So, in a TD i'm making, the creeps get stuck at times and so i made a fairly good anti-stick ability to get them moving again. My problem though, is that i think that the creeps get stuck a little too often. Does anyone have an clues on how to lower sticking??
I have a tower and an ability based on the naga ability "crushing wave". I want the tower to, every time it attacks, use crushing wave on the enemy but i am having trouble finding an action that works for it. I looked under "Issue order targeting unit" but it wont let me pick an ability. Any...
i could help, sure well maybe, i'm not sure i have the time.
do you not understand my trigger? because i'd be glad to talk you through it some more. just ask questions.
I have an autocast ability but i want it to be set so that it will automatically be on "cast" when the unit with the ability enters the game, how can i do that?
I've got a far simpler meathod, if you'd like to hear it.
Make the player start location (the unit "player start location" that is) the point where the "your structure" is created. In the begining of the game tell it to create the building at "player start location" just like the main base...
I have a quite simple trigger, it makes 3 units in 3 seperate regions every 1 second of the game, checking that the player is a player and that they are controled by a user. It also sets a variable that keeps track of the number of creeps. The problem is, it's only summoning out of one region...
I have a tower and, when it gets to a certain number of kills, i want i to upgrade into a unit it can upgrade into. Is there any way to do that? In World Editor i have to choose a unit-type.
you coudl use another variable, and in a loop set it to four higher every time the loop runs. Then it woudl be "If <variable> equals <variable2>" do Actions. Then set variable2= variable2 +4, although i suppose if they dont have to get each multiple of four then it wont help you.