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    stupid AoS

    That's because the first Aeon of Strife was for Starcraft. ;)
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    "Nuclear Launch Detected"... A nuclear explosion

    Hi, me again, working on a Nuke spell. Hope you don't mind all these questions. When I'm done I'll do everything in my power to give back and help those who need it I swear. :thup: Anyways, the spell itself is done, based off Rain of Fire and a Nuke falls to the ground and explodes pretty...
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    Preventing a Unit From Attacking

    Romek and WolfieNoCT offer the the best way to get it done for attacking period. If it's to prevent teamkilling then you're best off with something like this. Events Unit - A unit Is attacked Conditions ((Owner of (Attacking unit)) is an ally of (Owner of (Attacked unit))) Equal to True...
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    Neck Snap Skill Help

    It still doesn't work. It seems to constantly think the unit isn't stunned, thus, it never gets cast.
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    Neck Snap Skill Help

    Yep, I need skill help again I know, I'm being a pest and all, but for each problem solved it's something I don't ask again as I learned what to do. :thup: Anyways, I have a skill that's only supposed to work if the unit is stunned. If not, then the caster moves to his own position and the...
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    Reflecting a targeted spell back at caster every number of seconds

    Correct. It has a 60 second cooldown. I'm hoping to make it so that if someone fires a targeted spell at the hero and it's not cooling down, it'll reflect the spell back at the caster, then commence the cooldown, where the spell won't work.
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    Reflecting a targeted spell back at caster every number of seconds

    I know, I'm a pain. But I'm completely lost on this one. Would anyone be so kind as to tell me what the trigger would be to get this to function properly? Thank you. ;)
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    Unit-Type comes within range of Unit-Type

    Nope, doesn't appear to exist.
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    Unit-Type comes within range of Unit-Type

    :) Looks like I qualify to bump this thread now. So, anyone have any idea on how to do this?
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    Would this spell leak?

    So if you have a point variable, always make a custom script to remove said variable?
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    Would this spell leak?

    How does it look now? EDIT: No need to be worried about the two units casting at the same time. It's specific only to one hero.
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    Would this spell leak?

    Well, thanks to the three of you for your time and for helping me cork the leak. I'll learn JASS bit by bit. :thup:
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    Would this spell leak?

    :P Just following advice. I know my way around the basics and maybe intermediate triggers, but I'm still a newbie in advanced.
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    Would this spell leak?

    This is how it looks now. Will it still leak?
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    Would this spell leak?

    Me again (hope I'm not becoming a pain.) I made a spell via triggers using variables, it works, but I can't help but feel it's leaking somewhere. I'd like to know if my gut's right or if it's all in my head. Here is the trigger for the spell, if it leaks, tell me where and how to fix it please.
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    Unit-Type comes within range of Unit-Type

    I don't think it did. Enter Line of Sight doesn't seem to exist. Either that or it's not in unit triggers. =/
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    Unit-Type comes within range of Unit-Type

    Yep, perfect sense. Thanks again, DiamondEye. :thup: Hmmm. Upon looking at the triggers, it appears the "Enter line of sight" doesn't seem to exist...
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    Unit-Type comes within range of Unit-Type

    Well, I need help again (I'm learning from what you guys are teaching me!) I've been making an AoS and I want to implement a... special battle so to say. I've always found it wierd how in some AoS games, when two heroes that actually knew each other and were on opposite teams would beat...
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    GUI help on telling friend from foe.

    Oh wow, it worked. You guys not only know what you're talking about, but you're actually helpful with it and teach the newbies rather than just saying "STFU and GTFO noob" I think I'm going to enjoy my stay here. :thup:
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    GUI help on telling friend from foe.

    Hello again, I'm afraid I need more GUI help. You see, I managed to create a spell where 5 meteors fall onto the ground and rotate around the caster before floating up to form a giant meteor and bombing a random unit in range. Thing is, this spell kills both my allies and enemies. How do...
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