Hi i am making an assignment which involves me building a machine to do a desired task. It requires the ability to make fast computations (within about 3 seconds) of numbers and co-ordinates with the ability to receive various inputs and outputs from sensors. I was wondering which programming...
Does using the function "Triggering Player" cause lag?
Because i have a trigger that is very simple but as soon as it comes into action it causes the game to freeze for about 2-3sec on my computer. (Which is pretty fast so for anyone with a lesser computer i don't want them to drop or server...
I have a modified version of Life Drain (Dark Ranger) and the Allowable targets are: Air, Organic, Enemy and Ground. When I choose the ability and try to cast it on an enemy it tells me that I need to cast it on an allied unit. O.o
Any Ideas why?
How can i make an aura activateable and deactivateable and when active it drains mana?
And is it possible to refer to a units statistics in an ability tooltip? (In the editor not during game)
1) I can't find the tooltip area for changing the text on the base spells Holy Light and Thunder Clap. I can find everything i need for them except the tooltips. (the text that comes up that tells you what the ability does and all that)
2) I have an ability on my hero that is there from the...
Unit Group - Pick every unit in (Units within 350.00 of (Position of (Casting unit)) matching ((((Picked unit) is alive) Equal to True) and (((Owner of (Picked unit)) is an enemy of (Owner of (Casting unit))) Equal to True))) and do (Unit - Cause (Casting unit) to damage (Picked unit), dealing...
How do you change a units maximum mana they can EVER have in WE?
I want a unit to be stuck on 100 mana no matter what buffs or items or int bonuses they get.
This doesn't need to be in triggers but if it must be then thats ok.
Triggered Critical Strike?
Can someone make me a trigger to do this?
Don't answer to this thread if your just gonna say "This is to hard for me" or "Just use the normal one" or "Why do you want a triggered critical".
I have made a version of backstab that only works when the attacking unit has the buff Wind Walk. When the attacking unit is behind the attacked unit it damages the attacked unit for 75 damage and displays this in Floating Text. For some reason when i attack the unit from the front with the wind...
How do you add health to a hero using triggers? Because i want to make a spell damage and spell healing increase and i've go the damage just not the healing
Also how do you make the amount that someone has healed you display above your head?
Lastly. When you get a critical strike is that...
I need to know how to exclude a casting unit from an AOE DoT war stomp triggered type spell... I set a variable to being the units within range of the casting unit and then used that variable to damage them... but i need to know how to exclude the casting unit from this group so he doesn't get...
I have made a very simple trigger to display the damage a unit takes when it is attacked...
Event: Unit - A unit is attacked
Actions: Floating Text - Create Floating Text that reads (String(Damage Taken)) (above attacked unit) with blah blah blah
Floating Text - Set Velocity of (Last...
I am just wondering... when you cast a spell like war stomp or something along those lines does "Target Point of Ability Being Cast" work to refer to the area that is affected by your spell?
I want the camera height to change to like 600 when my unit enters a region how would i do it and also lock the camera to the unit?
I have tried re-ordering my trigger but it still doesn't work...
Can someone please help me to successfully import this model?
Why doesn't this work???
I have put in the following paths:
wc3mapImported/SpiritHealer.mdx
SpiritHealer/SpiritHealerWing.blp
SpiritHealer/SpiritHealerSkin.blp
Heres the model...