Then I share full control of my units it will show the Team Resources on that player throw a multiboard, do you know if you can make it available all the time?
EDIT: Or how do you hide a multibord for another player?
Thanks for all help, because of your help I made it to work with others trigger I had. However it took time to resolve so that all triggers work together thats why I haven't replied on a time.
+ Rep (How do you rep peopels nowdays?)
A unit loses an item
A unit acquire an item
A unit uses an item
But this does not exits: "A unit drops an item"
The thing I want to do is:
Event
A unit loses an item
Condition
Action:
If then else
if unit gives item to another unit
then
remove item 1
create item 2 and give it to another unit...
No I mean the Game Menu (F10). I can change the color of it and the text but then you click on it you come to Save Game till Return To Game and it's that menu I want to change. Lets Import a picture on the Game Menu I want to change:
As Solu9 said I have turned the Game Interface inside and...
Skyblader you have right you can fix it with ability's.
Gfreak45 Y that work's as well
But I made upgrades of it, it's fits the function more, because they will just be available to get it ones, or I had made ability's of it instead of upgrades.
I just thought it's strange that it wont work...
How can I do so that only one player can buy from his shop?
Like player 11 can only buy from his shop and player 12 from his. I have tried to fix this in about one hour.
I had tried Shop Sharing/ Select Hero and then change the targets allowed.
So my question is what are the right...
Well then a unit buying a item in a shop the item will get removed from there. Now the item will not get removed then I buy the item that is the bug, so it wont work at all.
Function: Removes item from the shop then a player buy it.
Problem: Item does not get removed.
The Shop Abilitys: Shop sharing, Sell Items, Shop Purchase Item, Invulnerable (Neutral)
Item Int
Events
Map initialization
Conditions
Actions
Set item_level[1] = Enchanted...
I just wondering if it's work to have two temp points at the same time then after that remove the temp point to avoid leaks.
Ex.
Actions
Set Temp_Point = (Center of Respawn <gen>)
Unit - Create 1 Titan_unittype[(Player number of Player 12 (Brown))] for Player 12 (Brown) at...
This condition doesn't work:
Item-type of (Item carried by (Picked unit) of type Ice Armor)) Equal to (Item-type of (Item being manipulated))
And going to bed see ya tomorrow.
Well if I don't have remove last created item it will spawn 2 items on the ground instead of one... thats is strange.
EDIT: Even if I put it in the box it will drop it on the ground and not in the box.
Yes, well I think I post the 3 triggers here instead so you can see the whole system:
EDIT: It's based on a 3 upgrade item system to, Ice Armor -> Harder Ice Armor -> Magic Ice Armor
Ice Armor
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being...