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    Show Team Resources

    Then I share full control of my units it will show the Team Resources on that player throw a multiboard, do you know if you can make it available all the time? EDIT: Or how do you hide a multibord for another player?
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    Drop a item to unit or ground condition

    Thanks for all help, because of your help I made it to work with others trigger I had. However it took time to resolve so that all triggers work together thats why I haven't replied on a time. + Rep (How do you rep peopels nowdays?)
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    Drop a item to unit or ground condition

    A unit loses an item A unit acquire an item A unit uses an item But this does not exits: "A unit drops an item" The thing I want to do is: Event A unit loses an item Condition Action: If then else if unit gives item to another unit then remove item 1 create item 2 and give it to another unit...
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    Drop a item to unit or ground condition

    Do it exist a condition that check if you drop a item on the ground or to a unit?
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    Overrite Menu

    No I mean the Game Menu (F10). I can change the color of it and the text but then you click on it you come to Save Game till Return To Game and it's that menu I want to change. Lets Import a picture on the Game Menu I want to change: As Solu9 said I have turned the Game Interface inside and...
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    Overrite Menu

    Can you overwrite menu like you can do in Unit/CommandStrings.txt? I want to change the colors of the text if it is possible.
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    Change the color of the incomst

    Can you somehow change the color of the income numbers?
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    Limit a shop to just one player

    Skyblader you have right you can fix it with ability's. Gfreak45 Y that work's as well But I made upgrades of it, it's fits the function more, because they will just be available to get it ones, or I had made ability's of it instead of upgrades. I just thought it's strange that it wont work...
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    Limit a shop to just one player

    Y that I thought to but that doesn't work.
  10. L

    Limit a shop to just one player

    How can I do so that only one player can buy from his shop? Like player 11 can only buy from his shop and player 12 from his. I have tried to fix this in about one hour. I had tried Shop Sharing/ Select Hero and then change the targets allowed. So my question is what are the right...
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    Remove item then purchased error

    Yes and triggering unit on the shop to doesn't work. The model I using on the shop are a Enchanted Gemstone can it be that who is the problem?
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    Remove item then purchased error

    The items have the same name but aren't the same item.
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    Remove item then purchased error

    Well then a unit buying a item in a shop the item will get removed from there. Now the item will not get removed then I buy the item that is the bug, so it wont work at all.
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    Remove item then purchased error

    Function: Removes item from the shop then a player buy it. Problem: Item does not get removed. The Shop Abilitys: Shop sharing, Sell Items, Shop Purchase Item, Invulnerable (Neutral) Item Int Events Map initialization Conditions Actions Set item_level[1] = Enchanted...
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    Temp Point Question

    I just wondering if it's work to have two temp points at the same time then after that remove the temp point to avoid leaks. Ex. Actions Set Temp_Point = (Center of Respawn <gen>) Unit - Create 1 Titan_unittype[(Player number of Player 12 (Brown))] for Player 12 (Brown) at...
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    Item drop replase and put it in a Inventory box

    This condition doesn't work: Item-type of (Item carried by (Picked unit) of type Ice Armor)) Equal to (Item-type of (Item being manipulated)) And going to bed see ya tomorrow.
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    Item drop replase and put it in a Inventory box

    Well if I don't have remove last created item it will spawn 2 items on the ground instead of one... thats is strange. EDIT: Even if I put it in the box it will drop it on the ground and not in the box.
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    Item drop replase and put it in a Inventory box

    Yes, well I think I post the 3 triggers here instead so you can see the whole system: EDIT: It's based on a 3 upgrade item system to, Ice Armor -> Harder Ice Armor -> Magic Ice Armor Ice Armor Events Unit - A unit Acquires an item Conditions (Item-type of (Item being...
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    Giving an item back to the unit after drop

    EDIT: Obs missed that you had solved it sorry :/
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