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    I can save my map,but can't test it or play it

    I figure out it,i have a function returns real but in function i return true.
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    I can save my map,but can't test it or play it

    Can u explain what is "return bug"?
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    I can save my map,but can't test it or play it

    But why jass helper doesn't display any error ? Ok when i delete all trigger,i can test my map again,i will try one by one enable them. So reset standard unit to default doesn't give this error ? ( I open my previous version of map and reset standard unit to default -->the same problem again)
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    I can save my map,but can't test it or play it

    Today i have done some change for my trigger,and reset my standard unit to default.I can still save my map,but when i click Test button it open warcraft III and display first screen(Single,Battle Net...) And when i browse to my map is display my map but with no player ? What wrong with my...
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    Check cooldown of a skill

    Is there anyway to check an ability is cooldown or not ? I need to make an auto-cast system that will do this thing : Example i have an hero with 4 ability -Ability A don't have cooldown. -Ability B have 1 second cooldown. -Ability C have 5 second cooldown. -Ability D have 20 second...
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    How to add a death animation to a model?

    I have some weapon model,and i use it in my map as a missile,but when the missile hit unit,it stay for a 3-5s before disappear,it's because my model don't have a death animation(or wrong death animation ?? ) Please tell me how to add a death animation to a model ?( I only need it disappear...
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    JASS NewGen Pack 1.5d

    I don't see the Function in get handle ID like in we 1.24 Can we hack JNGP again to see it. JNGP : WE 1.24:
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    Does anyone think about a boating system

    Like topic's name? Anyone thinking about this before? I want to make a pirates's fighting map,that map will have 2 force in 2 sides of a river/or sea.2 or more boat will transfer between to side,and will stay at each side for a little times(may be 30s).Player can go on any boat when it's in a...
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    Leak or not?

    Wow,so wonderful,i did it and the number didn't go up anymore.(but it up and down between 1-2,but it don't matter:D) Thanks you so much :X.I added reputation to you :X.And all else 4 helping me :D Except unit of type,is there any else functions leaks like it?
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    Leak or not?

    Is it really tough that no one can explain this problem?
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    Leak or not?

    Sad....... Hic,so i bump my thread,help me plz,maybe it's the one that make my map disconnect so fast T____T
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    Leak or not?

    Yeah sorry. But my spell is based on autocast arrow ability and it have 7 trigger(not long to much).And the handle counter you can see when testing map so i don't post all my trigger here.Viewing the map is the best i think so.I ask many mapmaker in my region but they don't know like me. Yeah...
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    Leak or not?

    Up topic for request quicker reply:D Thanks you all.
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    Leak or not?

    Please see my map,i use leak check and my map don't have any leak(you can see again) but handle counter go up never stop after i use the skill.Can you find the leak which leak check cannot find?
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    Is my system leak ?(show damage and exp system)

    But i think unit is not leak,is it?(my unit is still live,not dummy unit need expired timer,and no wait time)?
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    Is my system leak ?(show damage and exp system)

    Please show me where's the leak ? I'm using the Handle Counter and the value increase so quick every 5s. +My trigger add custom value to any unit,and show the text which display the difference between the life of unit now and 0,5s before. +When a unit die->it's value come to 0.
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    Crash in game

    When my map crash,it's show that message.
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    continuous upgrade

    Event player type -upgrade attack as an extract map Condition none Action For each interger from(Level of upgrade of triggering player) to 50 do IF current gold of triggering player greater than xxx Then set gold to -xxx set lv to lv upgrade + 1 Else end loop(quit remaining action.
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    Crash in game

    Maybe i don't have any trigger run at 20-30 minutes but my trigger is events,and it's loop when game time is 12h and 24h.And each event have about 7-10 trigger,what do you want to see? Sorry if the spoiler code didn't work. Memory leak... i've clean many leak,but i don't know where's the...
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    Crash in game

    When people play my map they say my map often crash after 20-30 minutes,the error say There's not enough storage...... Why did it happen?Because of my computer,my trigger or whatever? Can i know why did it crash by some tool or some trick? And i want to learn more about all thing can make...
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