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    Cooldown of ability for normal unit

    I've made myself a trigger that gives unit(non-hero) a set of abilities when buying an item, a trigger that revive the unit when it dies and a trigger that gives the item and abilities once the unit is revived(recreated actually). BUT the problem is, when the unit casts an ability and die before...
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    Simplifying Trigger/Combining Triggers

    I made a unit revive trigger like this: Revive P1 Events Unit - A unit Dies Conditions (Unit-type of (Triggering unit)) Equal to (==) Peasant (Human) ((Triggering unit) is owned by Player 2 (Blue)) Equal to (==) True Actions Do Multiple...
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    Item Removal

    I am just wondering how to remove an item from shop once it is bought once, so that no unit will have identical item. This applies to multiple shops, meaning if the item is sold at both team, when it is bought, it is removed from both team's shop.
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    Revive Normal Unit Problem

    Well. I've got a problem on how to revive normal unit and solved it by using some trigger I've seen on older posts. But I got another problem. My unit will revive properly, but when its corpse decay and bones are gone, the items are created again at his dying spot. I used Peasant for that unit...
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    This Spell make my game lag?

    What does the spell do?? Well actually is just planting a tree at a targeted point. The problem is, After casting about 4 to 5 times and above, the game lags. Please help me. Thank you. Forestation Events Unit - A unit Starts the effect of an ability Conditions (Ability...
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    Trigger does not fire on second cast?

    Whirlwind Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to (==) Whirlwind Actions Set WCaster = (Triggering unit) Set WCasterPoint = (Position of WCaster) Set WTargetPoint = (Target point of...
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    Another problem about trigger

    Description: Thundera dashes towards his facing direction, leaving a path of lightning and an image. Thundera's dash will deal damage along his path. After 2 seconds, his image will merge with him, dealing damage along its path too. The thing is, it fires wrongly after the first cast. And...
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    Fatal Error Help

    My spell has a fatal error after casting. It occurs when the spell hits a target. Description: Thundera releases a quick lightning in a direction. If the lightning hits a target, it will be damage. The lightning will bounce to nearby enemies, dealing damage too. Please help me. Thank...
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    Floating Text Question

    I wonder how to create floating text or any special effect that is viewable to allies only?? Thank you.
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    Tsunami Skill - Trigger Problem

    The skill is about a hero channeling in the middle, calling waves that deal 50 damage in a line at all direction for up to 6 waves. There is movement speed reduction upon casting, but the waves did not came out? Please help me. Thank you. Triggers: Tsunami Events Unit - A unit...
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    Acquiring target

    How can i make a creep acquire hero as the first target to attack?
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    Magic Resistance

    Erm, is a lame question. What skill give magic resistance? (I cant find it,lols) Thank you.
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    Shop Icon Question

    I have a shop that sells recipe item. However, i dont know how to make an icon of a reicpe item that does not require recipe scroll. Example: Items in dota such as battle fury, vanguard. The item is unclickable but there is tooltip. Any suggestion?? Thank you. P.S.: Grammar mistakes
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    Map exp problem

    I have exp problem on my map. My hero gains exp at every where of the map. Why? Heroes are way too far from any creep fighting. Any Ideas? Thank you.
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    Game Crash: FATAL ERROR What happen to my spell!

    My game crashes with fatal error when i cast a spell, 1st time, triggered, 2nd time, triggered, but 3rd time, it crashes with fatal error. Why? Big Bang Explosion Events Unit - A unit Begins channeling an ability Conditions (Ability being cast) Equal to (==) Big...
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    Spell Cooldown Problem

    Erm, i have a spell with cooldown problem. It is a omnislash(DotA) spell. I set the cooldown 17 seconds in the object editor. It came cooldown normally when i disable the trigger, but when i enable the trigger, even the spell is cast, there is no cooldown counting down, and spammable, lol...
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    Tsunami Skill

    I am making a tsunami spell that damage enemies in a line. Each wave deals damage. The waves fire every 0.5 seconds. I am using 3 dummy unit to cast the waves. The hero must be channeling the skill, up to 5 seconds enemies unit in front will be slow. What skill is the best to base with point...
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    4 team victory

    My game has a total of 4 team: Night Elf, Undead, Orc, Human. When the team's main building is destroyed, they will be defeated(Game - Defeat player). But when remaining players have left 2, either one must be defeated or victory, my problem is about the victory. These are the triggers...
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    Missile Art 'Dies'

    Whenever i used unit as missile art, it will 'die' after it is projected. Can this be solved? Thank you.
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    Reducing trigger lines

    Earthshock Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Earthshock Actions Set TW = (Casting unit) Unit - Create 1 Dummy for (Owner of TW) at ((Position of TW) offset by 50.00 towards 0.00...
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