I've made myself a trigger that gives unit(non-hero) a set of abilities when buying an item, a trigger that revive the unit when it dies and a trigger that gives the item and abilities once the unit is revived(recreated actually). BUT the problem is, when the unit casts an ability and die before...
I made a unit revive trigger like this:
Revive P1
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to (==) Peasant (Human)
((Triggering unit) is owned by Player 2 (Blue)) Equal to (==) True
Actions
Do Multiple...
I am just wondering how to remove an item from shop once it is bought once, so that no unit will have identical item. This applies to multiple shops, meaning if the item is sold at both team, when it is bought, it is removed from both team's shop.
Well. I've got a problem on how to revive normal unit and solved it by using some trigger I've seen on older posts. But I got another problem. My unit will revive properly, but when its corpse decay and bones are gone, the items are created again at his dying spot. I used Peasant for that unit...
What does the spell do?? Well actually is just planting a tree at a targeted point. The problem is, After casting about 4 to 5 times and above, the game lags. Please help me. Thank you.
Forestation
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability...
Whirlwind
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to (==) Whirlwind
Actions
Set WCaster = (Triggering unit)
Set WCasterPoint = (Position of WCaster)
Set WTargetPoint = (Target point of...
Description: Thundera dashes towards his facing direction, leaving a path of lightning and an image. Thundera's dash will deal damage along his path. After 2 seconds, his image will merge with him, dealing damage along its path too.
The thing is, it fires wrongly after the first cast. And...
My spell has a fatal error after casting. It occurs when the spell hits a target.
Description:
Thundera releases a quick lightning in a direction. If the lightning hits a target, it will be damage. The lightning will bounce to nearby enemies, dealing damage too.
Please help me. Thank...
The skill is about a hero channeling in the middle, calling waves that deal 50 damage in a line at all direction for up to 6 waves. There is movement speed reduction upon casting, but the waves did not came out? Please help me. Thank you. Triggers:
Tsunami
Events
Unit - A unit...
I have a shop that sells recipe item. However, i dont know how to make an icon of a reicpe item that does not require recipe scroll. Example: Items in dota such as battle fury, vanguard. The item is unclickable but there is tooltip. Any suggestion?? Thank you.
P.S.: Grammar mistakes
My game crashes with fatal error when i cast a spell, 1st time, triggered, 2nd time, triggered, but 3rd time, it crashes with fatal error. Why?
Big Bang Explosion
Events
Unit - A unit Begins channeling an ability
Conditions
(Ability being cast) Equal to (==) Big...
Erm, i have a spell with cooldown problem. It is a omnislash(DotA) spell. I set the cooldown 17 seconds in the object editor. It came cooldown normally when i disable the trigger, but when i enable the trigger, even the spell is cast, there is no cooldown counting down, and spammable, lol...
I am making a tsunami spell that damage enemies in a line. Each wave deals damage. The waves fire every 0.5 seconds. I am using 3 dummy unit to cast the waves. The hero must be channeling the skill, up to 5 seconds enemies unit in front will be slow.
What skill is the best to base with point...
My game has a total of 4 team: Night Elf, Undead, Orc, Human. When the team's main building is destroyed, they will be defeated(Game - Defeat player).
But when remaining players have left 2, either one must be defeated or victory, my problem is about the victory. These are the triggers...
Earthshock
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Earthshock
Actions
Set TW = (Casting unit)
Unit - Create 1 Dummy for (Owner of TW) at ((Position of TW) offset by 50.00 towards 0.00...