Tsunami Skill - Trigger Problem

CuteCumber

Member
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The skill is about a hero channeling in the middle, calling waves that deal 50 damage in a line at all direction for up to 6 waves. There is movement speed reduction upon casting, but the waves did not came out? Please help me. Thank you. Triggers:

Trigger:
  • Tsunami
    • Events
      • Unit - A unit Begins channeling an ability
    • Conditions
      • (Ability being cast) Equal to (==) Tsunami
    • Actions
      • Set TsunamiUnit = (Triggering unit)
      • Set TsunamiUnitPoint = (Position of TsunamiUnit)
      • Unit Group - Pick every unit in (Units within 500.00 of TsunamiUnitPoint matching ((((Matching unit) belongs to an enemy of (Owner of (Triggering unit))) Equal to (==) True) and (((Matching unit) is A structure) Equal to (==) False))) and do (Actions)
        • Loop - Actions
          • Set TsunamiSlowUnit = (Picked unit)
          • Set TsunamiSlowUnitPoint = (Position of TsunamiSlowUnit)
          • Unit - Create 1 Dummy for (Owner of (Triggering unit)) at TsunamiSlowUnitPoint facing Default building facing (270.0) degrees
          • Unit - Add Slow (Tsunami) to (Last created unit)
          • Unit - Set level of Slow (Tsunami) for (Last created unit) to (Level of Tsunami for (Triggering unit))
          • Unit - Order (Last created unit) to Human Sorceress - Slow (Picked unit)
          • Unit - Add a 1.50 second Generic expiration timer to (Last created unit)
      • Trigger - Turn on Tsunami Effect <gen>
      • Wait 3.10 seconds
      • Trigger - Turn off Tsunami Effect <gen>
      • Custom script: call RemoveLocation (udg_TsunamiPoint)
      • Custom script: call RemoveLocation (udg_TsunamiUnitPoint)
      • Custom script: call RemoveLocation (udg_TsunamiSlowUnitPoint)
      • Set TsunamiSlowUnit = No unit
      • Set TsunamiUnit = No unit


Trigger:
  • Tsunami Effect
    • Events
      • Time - Every 0.50 seconds of game time
    • Conditions
      • (TsunamiUnit is alive) Equal to (==) True
      • (TsunamiUnit has buff Stunned (Pause)) Equal to (==) False
    • Actions
      • Do Multiple ActionsFor each (Integer A) from 0 to 8, do (Actions)
        • Loop - Actions
          • Unit - Create 1 Dummy for (Owner of TsunamiUnit) at (TsunamiPoint offset by 50.00 towards ((Real((Integer A))) x 45.00) degrees) facing ((Real((Integer A))) x 45.00) degrees
          • Set TsunamiWaveUnitPoint = (Position of (Last created unit))
          • Unit - Add Carrion Swarm (Tsunami) to (Last created unit)
          • Unit - Set level of Carrion Swarm (Tsunami) for (Last created unit) to (Level of Tsunami for TsunamiUnit)
          • Unit - Order (Last created unit) to Undead Dreadlord - Carrion Swarm TsunamiWaveUnitPoint
          • Unit - Add a 1.50 second Generic expiration timer to (Last created unit)
      • Custom script: call RemoveLocation (udg_TsunamiWaveUnitPoint)


Trigger:
  • Tsunami Stop
    • Events
      • Unit - A unit Stops casting an ability
    • Conditions
      • (Ability being cast) Equal to (==) Tsunami
    • Actions
      • Trigger - Turn off Tsunami Effect <gen>
 

Igor_Z

You can change this now in User CP.
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Do u mind uploading the spell here? I can fix your spell i think. Got a similar spell like this 1 in my map...
 

CuteCumber

Member
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Erm i bet is a map, is not just a spell. It is HUGE. Lol. Can you just solve it via trigger? Thank you.
 

dragonhord

Knowledge is true opinion. - Plato
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82
# Unit - Create 1 Dummy for (Owner of TsunamiUnit) at (TsunamiPoint offset by 50.00 towards ((Real((Integer A))) x 45.00) degrees) facing ((Real((Integer A))) x 45.00) degrees
# Set TsunamiWaveUnitPoint = (Position of (Last created unit))

Erm... shouldn't you spawn the unit at the position of the caster and order it to cast it towards that point that you WOULD be creating 0.o? I dunno, maybe that's just me but I think this might mess up a bit lol... Or maybe I read it wrong i don't know lol.
 

darkreapers

New Member
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he had it at tsunamipoint which is the caster.

anyways, do some common checks in object editor, does ur spell have the range, is mana set to 0, cool down set to 0?
 

the_ideal

user title
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It's most likely none of the following will solve your problems, you never know. Just glance over them to verify you didn't make any silly errors.

1) Are you sure For Every Integer 0 to 8 works? (Just checking.)
2) Maybe the problem is that you're ordering the tsunami wave ability cast on the point of the dummy unit. Try changing the creation point of the dummy unit or the point of the spell.
3) You based the wave spell off of Carrion Swarm and not that naga spell, right? And you set the cast time to 0, I presume?
 

dragonhord

Knowledge is true opinion. - Plato
Reaction score
82
he had it at tsunamipoint which is the caster.

anyways, do some common checks in object editor, does ur spell have the range, is mana set to 0, cool down set to 0?

Yes he creates it at that point with an offset haha.. I am saying if it originates at the caster and casts at those points it will generate a circle outwards... And if I understood correctly I thought that was what he was trying to do 0.o. Mind you that spawn also is a leak... You need to set the offset as a separate variable...
 

CuteCumber

Member
Reaction score
4
Lols. I fixed it. My mistake. Thanks to darkreapers for reminding me about the 'tsunamipoint' thingy. Is actually tsunami unit point. Maybe I am to sleepy at late night.Lols. Sorry and thanks to all. +rep!!
 
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