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    Neutral Re-spawn

    oh man... thanks... atleast now they appear... everything is great now... thnx
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    Neutral Re-spawn

    does it matter how much the unit type variable has the number in the array?
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    Neutral Re-spawn

    thx a lot man... really helpful to me :D would have rep.++ you more... if I hadn't already done that :D
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    Neutral Re-spawn

    ... hard to think... head overheated.... :banghead: could some1 please set whatever he said into a program... event: condition: action: ?
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    Neutral Re-spawn

    still doesn't work... i set it to 5 sec past game start... maybe i should put some neutral creeps there... and set that once they are dead they are re-spawned as some other monsters? or should i just make a passive ability to them... ressurection after 5 minutes... full hp and mana... no...
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    Neutral Re-spawn

    kay... i'd like a neutral creep spawn / respawn ... such as in dota... but without that function jiberish ... Neutral Spawn Types Events Conditions Actions Set NeutralCreepCount = 3 Set NeutralTypes[1] = Peasant Set NeutralTypes[2] = Footman...
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    "Nearby Patron"

    just make a ... unit which you won't use... a soul or something like that give it a normal ability to have a inventory (hero) ... that will make it a patron next... make it move speed = 0 ... so it doesn't move... make it invulnerable... so it can't be killed... set he's range so that from...
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    Max Map Size

    in that case... how do I put the songs (standart + some custom) on repeat in a list?
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    Max Map Size

    the prob is i wanna play it online = b.net maybe should cut out linkin park and other songs out of the game and leave just korn in there
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    Max Map Size

    what is the max map size? i accidentaly, because of lots of music in it reached a 100 MB size! :D i've heard that if you can put map into campaign type then you can make it bigger... possible? need help? do I have to cut out the good custom music out of the game?
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    Loading Song

    uhh... i'm an idiot... I had it set... just the music sound turned off in the game options .... =D i'm such a dumbass sorry for post
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    Loading Song

    Initialization Events Map initialization Conditions (Color of Player 1 (Red)) Equal to Red (Color of Player 2 (Blue)) Equal to Blue (Color of Player 3 (Teal)) Equal to Teal (Color of Player 4 (Purple)) Equal to Purple (Color of...
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    Loading Song

    How do I change the song on the loading hold you know where people wait for the map to load after which it probably says click so you could enter map (most times waiting for other players) is why I want to put a song in there... I had it working before but for some reason it no longer...
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    non agression

    thx man
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    non agression

    what trigger should I write so that the ones that are in team wouldn't be capable of killing each other ... or should I just add for example cannot attack undead... so that both players undead couldn't kill each other... though they won't kill their own units that way... which is bad so what...
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    LeaderBoard

    Actions Set kills = (kills + 1) Multiboard - Set the text for multiboard item in column 2, row player_row to (cc_Player[0] + ((String(kills)) + cc_endtag)) i made it differently though... but works when killing only enemy heroes... thx now about deaths... instead of enemy should i write...
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    LeaderBoard

    ok i tried as much as i could made it quite ok... but few mistakes... the player list (red, blue, teal etc.) does not go down... only red but shows enough space for others... yet they are no names there probably since there are no names written to them... the deaths and kills are not...
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    LeaderBoard

    explain please... as much as possible
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    LeaderBoard

    ok ... in my leader board i want: player name(in player color) , total hero kills/deaths (3 heroes at same time possible), and the number of buildings player has so to put it in a way of coding... i've got this Action: Leaderboard - Create a leaderboard for (All players) titled Status -...
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    sound triggers

    how do I put sounds upon unit deaths my map is a pg... but most battles will be with heroes... i want to set hero killing sounds... that work only on heroes probably condition... units is equal hero to use sounds from cs first blood, double kill, multi kill, godlike etc... how do i...
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