Okay im making a map where i need my unit to build a wall. It's a snow map, so im trying to use an Ice Rock Gate as the model. Since there's two directions, horizontal and vertical, im using two different buildings. But i can't get the second one to horizontal, since they both do vertical. Where...
I need a map idea. I'd really like to add castum abilities into it, with custom heroes and/or units. I dont want it to take forever, so a massive RPG is out of the question but i'd really like to do a small hero vs hero or hero game. All ideas appreciated! will give credit.
in that case just do it whenever he attacks, since its a passive spell.
Untitled Trigger 001
Events
Unit - A unit Is attacked
Conditions
(Level of Burning Oil for (Attacking unit)) Greater than 0
Actions
Unit - Cause (Triggering unit) to damage (attacked...
Untitled Trigger 001
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to (?)
Actions
Unit - Cause (Triggering unit) to damage (Target unit of ability being cast), dealing (2.00 x (Real((Intelligence of...
you'll need to make a damage detection system.
Setting Units
Events
Unit - A unit enters (Playable map area)
Conditions
Actions
Trigger - Add to Damage Taken <gen> the event (Unit - (Triggering unit) Takes damage)
Damage Taken
Events
Conditions...
Im trying to create an ability like Wisps Spirit orbs, that spin around the caster and explode on impact with another unit.
Now i made it work by using a unit variable array, and setting each orb as a array to that variable. But that only worked for one hero, and i didn't feel like making 8...
i need to clear an ability variable. i have four of them need clearing, spell1, spell2, spell3, spell4 and they are all arrays. they're used by Triggering player, but i can't find anything about setting them to no ability
Dummy Skill?
I think not. Yes, it bounces attack and it maxes 2 targets with moon glaive, but its not a dummy skill. its required, therefore a attack type.
wow u guys are fast to answer. yeah just change the stat to "is a building". I wouldn't disable the attack since its a maul, but the movement part sud be disabled and the shadow too cuz that just looks lame.
umm its a pokemon map so when he casts a spell, it changes ownership to the owner of casting unit and it becomes a variable, so an expiration timer wont work since it cant be removed.
I'm making a spawning trigger, and im making it so that every 5 seconds of gametime, if the spawned unit hasnt been attacked, it is removed from the game.
I want to make it so that the unit is capable of changing ownership too, so i dont think expiration timers will work here.
Is an...
that would be a trigger,
IF:
Number of units owned by (Player 12 Brown) Equal to 0
Then:
Game - Defeat Player 12 (brown) with the message: Defeat!
Else: