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  1. M

    Problem with variations

    Okay im making a map where i need my unit to build a wall. It's a snow map, so im trying to use an Ice Rock Gate as the model. Since there's two directions, horizontal and vertical, im using two different buildings. But i can't get the second one to horizontal, since they both do vertical. Where...
  2. M

    Map idea

    I need a map idea. I'd really like to add castum abilities into it, with custom heroes and/or units. I dont want it to take forever, so a massive RPG is out of the question but i'd really like to do a small hero vs hero or hero game. All ideas appreciated! will give credit.
  3. M

    Show Damage Deal to Unit

    Set damage: conversion - convert real to integer (Integer(damage taken))
  4. M

    Show Damage Deal to Unit

    Damage is an integer variable.
  5. M

    I Nid Help!

    in that case just do it whenever he attacks, since its a passive spell. Untitled Trigger 001 Events Unit - A unit Is attacked Conditions (Level of Burning Oil for (Attacking unit)) Greater than 0 Actions Unit - Cause (Triggering unit) to damage (attacked...
  6. M

    Show Damage Deal to Unit

    it worked as a basic setup, didn't really do much detail on it. and thanks its removed now:)
  7. M

    I Nid Help!

    Untitled Trigger 001 Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to (?) Actions Unit - Cause (Triggering unit) to damage (Target unit of ability being cast), dealing (2.00 x (Real((Intelligence of...
  8. M

    Show Damage Deal to Unit

    you'll need to make a damage detection system. Setting Units Events Unit - A unit enters (Playable map area) Conditions Actions Trigger - Add to Damage Taken <gen> the event (Unit - (Triggering unit) Takes damage) Damage Taken Events Conditions...
  9. M

    Help with ability like Wisps' Spirits!

    ignore what i have, its errored from trying different things.
  10. M

    Help with ability like Wisps' Spirits!

    Im trying to create an ability like Wisps Spirit orbs, that spin around the caster and explode on impact with another unit. Now i made it work by using a unit variable array, and setting each orb as a array to that variable. But that only worked for one hero, and i didn't feel like making 8...
  11. M

    Clearing ability variable??

    i need to clear an ability variable. i have four of them need clearing, spell1, spell2, spell3, spell4 and they are all arrays. they're used by Triggering player, but i can't find anything about setting them to no ability
  12. M

    Bounce Attack

    Dummy Skill? I think not. Yes, it bounces attack and it maxes 2 targets with moon glaive, but its not a dummy skill. its required, therefore a attack type.
  13. M

    Attacking without weapon...

    i dont see why metal's trigger wouldn't work? just make it a boolean and give place the weapon names in there. spoon fed is right.
  14. M

    Hero Tower

    wow u guys are fast to answer. yeah just change the stat to "is a building". I wouldn't disable the attack since its a maul, but the movement part sud be disabled and the shadow too cuz that just looks lame.
  15. M

    Which is easier?

    Okay it works, but i just wish i could make it so that each unit stays on for 8 seconds instead of being able to be on for 2 or so seconds.
  16. M

    Which is easier?

    umm its a pokemon map so when he casts a spell, it changes ownership to the owner of casting unit and it becomes a variable, so an expiration timer wont work since it cant be removed.
  17. M

    Changing owner-ship problem

    fix your trigger leak :P
  18. M

    Which is easier?

    I'm making a spawning trigger, and im making it so that every 5 seconds of gametime, if the spawned unit hasnt been attacked, it is removed from the game. I want to make it so that the unit is capable of changing ownership too, so i dont think expiration timers will work here. Is an...
  19. M

    Please help me with my questions!!!

    that would be a trigger, IF: Number of units owned by (Player 12 Brown) Equal to 0 Then: Game - Defeat Player 12 (brown) with the message: Defeat! Else:
  20. M

    leaks ?

    massively confusing trigger for me, but i couldn't see any leaks.
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