MicroSheep
New Member
- Reaction score
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I'm making a spawning trigger, and im making it so that every 5 seconds of gametime, if the spawned unit hasnt been attacked, it is removed from the game.
I want to make it so that the unit is capable of changing ownership too, so i dont think expiration timers will work here.
Is an expiration timer or adding it to a unit group, then picking every unit in the unit group and removing it easier?
I want to make it so that the unit is capable of changing ownership too, so i dont think expiration timers will work here.
Is an expiration timer or adding it to a unit group, then picking every unit in the unit group and removing it easier?