With those variables my triggers wont work(load?) when i test my map.If i delete 1 UnitGroup Array and 2 Real Arrays everything works perfect. What is going on?
Why not adding a "Cleaning Up Leaks" part in this tut?
My question is:
Should i use custom script: call DestroyGroup (udg_DummyGroup)
somewhere in the code or it isn't necessary? Talking about the unit group that has all dummy units.
It heals. So what is your suggestion? I 've tried everything...! I've tried it with 2 different integers but it's not working. Really i don't know that to do :/!
I'll try to make it with 3 different triggers.
erm then my bad.I think i've missed the MUI class lessons :P. As i said i'm a little newbie :)!
Forgot to say that by dummy spell is based on fan of knives(with negative values of course).
Custom scripts are for making the spell MUI. ( I think so ... :P )
So my spell has to make an AOE heal. So everyone healed by that will have a SFX on them(e.g Healing spray SFX). Even if i try it with your way the SFX will NOT be destroyed.! So ...
I think that something happens with the...
Hello. I'm trying to make a spell that heals all allies units within 600 range of a specific point every second for X seconds. I want every second for X seconds, units within range to have a special effect.
My code is:
Events
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Conditions
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