With those variables my triggers wont work(load?) when i test my map.If i delete 1 UnitGroup Array and 2 Real Arrays everything works perfect. What is going on?
You're hitting the operations limit at map init with those insane array sizes.
The problem being that the arrays get initialized with the default value up to whatever you set as size.
Given the amount of arrays, and their sizes, that doesn't work.
And, actually, all arrays can hold the same number of entries, regardless of size.
Reduce all sizes to one, except those that have to work player based (use 12 or 16 there).
you can remove the array size of each variable it is useless as you are setting them to null or 0 or "nothing" at start (an array size of 1000 has an array size of 8191.... and it's variable between array 0 and 1000 would be the "Initial value"..)
when map initializes it will reach operation limits becaus you are doing something like 200000 actions.
So the array size you set only affects the number of indexes that make a call while loading, and you can still set or reference as many pieces of that variable as you like during the game?
So the array size you set only affects the number of indexes that make a call while loading, and you can still set or reference as many pieces of that variable as you like during the game?
I am working on getting access to the old news portal under a different URL for those that would rather use that for news before we get a different news view.
It is OK though for the main page to open up on the forum in the view it was before. As long as the portal has its own URL so it can be viewed that way I do want to try it as a regular forum view for a while
I switched it to a "Standard" article forum. This will show the thread list like normal, but the threads themselves will have the first post set up above the rest of the "comments"