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    Casting range issue.

    Now i'm not saying this on any proof. Maybe it has something to do with unit collision size? If changing collision size changes the result of the range check trigger, than maybe that is a factor in casting spells.
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    Suggeston on Terraining (King's hall)

    Thanks everybody! I think I now get a general idea. :D
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    Suggeston on Terraining (King's hall)

    My pool of imagination has dried out, and I originally suck at terraining. Any help, reference, opinions, links will be appreciated. :) The theme (hopfully recongnizable), is somewhat like a King's hall, where the minions of the king come out one by one, laugh and get slaughered by our PCs...
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    Movement lag

    I'm not 100% sure, but it is a good guess. I have seen other people move freely while some others do not. Actually, now I remember at a map called "Line TD" - where you produce your creeps to run other people's mazes - you should never produce too much because this will lag your units + your...
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    Confusing ability order

    Well it cant be 100% narrowed that this is the problem but I don't see BookCast being set with a value. Test 1 (Owner of BookCast) In Test 2 you are using (((Matching unit) belongs to an ally of (Owner of (Triggering unit))) Now, since the test 1 is not iterating any units(if this is...
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    Movement lag

    Please do not throw me a irrelevent answer. This is not a issue about jass or vJass or leaks. (If it was, I wouldn't have posted it here :mad:) It is about having 100> units for a single player moving simutainiously. Also, people who have experienced this 'movement lag'(which can also be...
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    Movement lag

    There is a movement lag issue in w3, when a player has (about) 100 units moving, then the units start to lag(they stop and go like rush hour traffic). At the number 300, they pratically stop. Now, this is a restriction on players, since it does not affect other players. I was wondering if...
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    How make people not need Town Hall.

    Delete the requires and requirescount, require tiers 1~8 to solve your problem. But, it would be great to at least read the world edit turorials and search the forums before, or at least have a look at all the options and attributes in the world editor. If you dont, I am very sure this...
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    Map Downloads, But Doesnt Start Correctly

    Maybe the 8mb limit is just a bluff? Anyway, I think not really many people tried it. Neither did I actually see a map exceed 4mb. Try removing some models or whatever.
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    GetLocalPlayer()

    There is a nice BJ function :D function PanCameraToTimedLocForPlayer takes player whichPlayer, location loc, real duration returns nothing if (GetLocalPlayer() == whichPlayer) then // Use only local code (no net traffic) within this block to avoid desyncs. call...
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    New Patch Today... 1.24.1.6374

    Looks like they patched something with the return bug. function xh2i takes handle h returns integer return h call DoNothing() return 0 endfunction This does not seem to work. The if-else syntax bug seems to be fixed. (Though I'm not sure of the syntax :() private function test2...
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    Demo Map Hidden Script

    This is great! Now the cheaters have to check all the imports! I'll have to implement this right away. Also, It does not look like it runs win32 executables, libraries, lua scripts, but who knows? Just tried several times.
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    [Help Request] Terrain Shift System

    Seems like a good concept. Well the first method that came into mind is path blockers. It won't be difficult to create a trigger that will create/destroy path blockers to give the player land according to the equation given. There are also function that will change the pathing of a terrain at...
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    Units(not buildings) built positioned slightly to the down-left.

    Well, the problem was pretty hard to put in words. :o There is a building with a 2*2 PathTexure(Red Blocks). I would like to create a unit version(White Blocks) of this, however, the graphic likes to lean slightly to the down-left. I have tried building the White Blocks directlly. The map...
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    Hiding a portion of the .j file

    Just in case, Vextorian's Map Optimizer can do this for you. Moreover, there are several tweeks availible to make your code quite un-readable.
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    JASScraft

    Putting this way might be easy to understand. Using GUI is like playing Warcraft with only your mouse, without any hotkeys. Yes, you can do every thing with only your mouse. Yes, you can do every thing with only GUI. (And I'm sure there are nice maps out there with onlt using GUI) However...
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    Patch 1.24 doesn't run my map?

    First of all, JASS only allows you to define locals at the start of a function. Secondlly, boolean b is defined in the scope of the if-endif block, so even if JASS allowed to define locals anywhere, it would not work. Also, an if false block will never run since its condition is always false...
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    Has anybody tried out 1.24?

    Well five time is a little excessive, but attemting once is pretty worth it.
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    Has anybody tried out 1.24?

    Map test does not work The WE Map Testing does not seem to work. (I get a Runtime Error) If you just try to custom play your map, it will work. Edit) Hmm, if you get a Access violation, that would be a problem in the map(triggers).
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