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    Suggeston on Terraining (King's hall)

    My pool of imagination has dried out, and I originally suck at terraining. Any help, reference, opinions, links will be appreciated. :) The theme (hopfully recongnizable), is somewhat like a King's hall, where the minions of the king come out one by one, laugh and get slaughered by our PCs...
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    Movement lag

    There is a movement lag issue in w3, when a player has (about) 100 units moving, then the units start to lag(they stop and go like rush hour traffic). At the number 300, they pratically stop. Now, this is a restriction on players, since it does not affect other players. I was wondering if...
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    New Patch Today... 1.24.1.6374

    Looks like they patched something with the return bug. function xh2i takes handle h returns integer return h call DoNothing() return 0 endfunction This does not seem to work. The if-else syntax bug seems to be fixed. (Though I'm not sure of the syntax :() private function test2...
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    Units(not buildings) built positioned slightly to the down-left.

    Well, the problem was pretty hard to put in words. :o There is a building with a 2*2 PathTexure(Red Blocks). I would like to create a unit version(White Blocks) of this, however, the graphic likes to lean slightly to the down-left. I have tried building the White Blocks directlly. The map...
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    Has anybody tried out 1.24?

    I'll have to try it out as soon as I get home. Not sure if I read it right, but looks like H2I might not work any more.
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    Raw hex value of a string

    Is there a way to obtain the raw hex value of a string.(or char) Not a workaround but a direct method so it will work on unicode strings. I have tried the following code but didnt work.(and is specified that it does not work in the jass manual) function String2Int takes string s returns...
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    Trigger leak question

    I have a map under development and found the following code leaks. function xylitolGetUnitNumber takes player p, integer u returns integer local integer i set udg_xGroup = GetUnitsOfPlayerAndTypeId(p, u) set i = CountUnitsInGroup(udg_xGroup) call DestroyGroup(udg_xGroup)...
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