My pool of imagination has dried out, and I originally suck at terraining. Any help, reference, opinions, links will be appreciated. :)
The theme (hopfully recongnizable), is somewhat like a King's hall, where the minions of the king come out one by one, laugh and get slaughered by our PCs...
There is a movement lag issue in w3, when a player has (about) 100 units moving, then the units start to lag(they stop and go like rush hour traffic). At the number 300, they pratically stop.
Now, this is a restriction on players, since it does not affect other players.
I was wondering if...
Looks like they patched something with the return bug.
function xh2i takes handle h returns integer
return h
call DoNothing()
return 0
endfunction
This does not seem to work.
The if-else syntax bug seems to be fixed. (Though I'm not sure of the syntax :()
private function test2...
Well, the problem was pretty hard to put in words. :o
There is a building with a 2*2 PathTexure(Red Blocks).
I would like to create a unit version(White Blocks) of this, however,
the graphic likes to lean slightly to the down-left.
I have tried building the White Blocks directlly.
The map...
Is there a way to obtain the raw hex value of a string.(or char) Not a workaround but a direct method so it will work on unicode strings.
I have tried the following code but didnt work.(and is specified that it does not work in the jass manual)
function String2Int takes string s returns...
I have a map under development and found the following code leaks.
function xylitolGetUnitNumber takes player p, integer u returns integer
local integer i
set udg_xGroup = GetUnitsOfPlayerAndTypeId(p, u)
set i = CountUnitsInGroup(udg_xGroup)
call DestroyGroup(udg_xGroup)...