Hey guys,
I realised that everytime I edit something in the game interface (such as changing the tooltip for Heavy Armor or something), it will not show up properly in the game. For example if I change
"Heavy armor takes extra damage from Magic attacks."
to
"Heavy armor takes extra damage...
Hi all,
Basically I'm making a barrier-like spell, with using certain models to travel around in circles around the hero when he casted something. My trigger would be something like
Create Unit
Every .05 second move to position of casting unit with polar offset
I have the "unit" as a...
Well I read the tutorials about leaks, and I thank the tutorial creators for letting us know them..
What I want to ask is, let's say I have this temp_point point variable used to make temporary points and then it's to be removed by custom script (to prevent leaks). Then, what happens if two...
Ahh.. My trigger doesn't work. :(
Adaptation Learn
Events
Unit - A unit Learns a skill
Conditions
(Learned Hero Skill) Equal to Adaptation (Fish)
Actions
Set LeeYu = (Learning Hero)
If (All Conditions are True) then do (Then Actions) else do...