artix123
New Member
- Reaction score
- 4
Hi all,
Basically I'm making a barrier-like spell, with using certain models to travel around in circles around the hero when he casted something. My trigger would be something like
Create Unit
Every .05 second move to position of casting unit with polar offset
I have the "unit" as a flying unit with a certain height and the modem I want to use.
It works, except for when I move my hero to near a cliff or something tall, my surrounding unit will automatically "fly up" (probably due to them being 'flying units'), and the spell animation will obviously look like crap. Any way I can fix this?
Basically I'm making a barrier-like spell, with using certain models to travel around in circles around the hero when he casted something. My trigger would be something like
Create Unit
Every .05 second move to position of casting unit with polar offset
I have the "unit" as a flying unit with a certain height and the modem I want to use.
It works, except for when I move my hero to near a cliff or something tall, my surrounding unit will automatically "fly up" (probably due to them being 'flying units'), and the spell animation will obviously look like crap. Any way I can fix this?