Okay, so we all know that it's fully possible to trigger something to happen when you press/release an arrow key (up, down, left, or right). We can also trigger things to happen when you hold down the key (basically trigger based on the time between press and release). But is it possible to do...
I haven't done this stuff in a while, so I'm really rusty.
Basically, I have a problem (other than the fact I found good models that didn't have their paths listed with them): these models have more than 1 spell animation: Spell, Spell 2, spell 3, spell 4, and Spell Throw. Or at least this is...
I've seen this done before so it has to be possible. But it's probably in JASS only. So...
How do you make it so that a fade filter only affects specific players? So when you try to blind a player, it doesn't affect all players, which is really annoying.
So Unit A isn't supposed to be...
Fire Shotgun
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Fire Shotgun
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions...