I have an arena match scenario in my map, where 2 teams out of 5 teams in total will be selected and spawned inside the arena to fight. 2 regions per side(1 per hero) and there is only 2 sides.
What i want is to have all the teams to play against each other eventually, So if Team 1 beats Team...
I want to display the Teams on my multiboard that have actual users.
Each team has 2 players, without showing the actual players in the team.
For example:
Team 1, Team 2, Team 3 are shown, but Team 4 and 5 don't show because there is no actual users playing.
I don't know any JASS so I'm...
bug help
The bug i have is, only 1 team gets teleported to the arena when the 5 minutes is up. team 2 just doesnt get teleported to the arena.
With all the hero picked triggers i have.
Events
Unit - A unit enters BladeMaster <gen>
Conditions
(Unit-type of (Triggering unit))...
I have this trigger for floating text. During a duel the floating HP% flashes but it isnt clear enough(Not smooth enough) and also it doesn't get destroyed after the duel ends.
Events
Time - Every 0.05 seconds of game time
Conditions
Duel Equal to True
Actions
For each (Integer...
Neutral Hostile's food
AceHart, i took a look at the TD tutorial you sent me and followed the instructions accept mine has "neutral hostile" instead of "player 12"
Events
Player - Neutral Hostile's Food used becomes Less than 1.00
Conditions
Actions
Set level = (level + 1)...
I'm having a creep spawning issue here, after you kill all the units bandit and brigand in the first 2 regions the next creeps don't spawn.
Here is the trigger.
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Destructible - Close West_Gate[Spawn_Number]
If (All...
Anyone got multiboard trigger codes with kills and deaths. The dota template isn't helping me. The more players are playing the more the player naems exceed the multiboard box. Basically the box wont incrase size when the more players are playing, well this is what happens with the dota template...
Instead of having random (Random integer number between 1 and 6)
is there away to make it consecutive, like 1 then after 1 there is 2 and so forth.
the (Random integer number between 1 and 6) is math the function "Math - Random Number".
I'm working on an Arena Map. The map consist of 2 teams, both teams fight every 5 minutes in the Dueling Arena. The map will require strategy and team work. Items with class and level requirments.
At this stage the map is 70% - 80% complete and im looking for someone who is highly...
How do you give gold to player that owns a unit, in a periodic event. The more of this unit, the more gold.
This is what i already have:
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If -...
In most tower defenses, towers auto build so the builder can straight away build soemthng else while the tower builds. How do you make a building auto build?