I have 2 accounts/users (account a & account b) both are administrators, i want account a to load automatically when I boot my computer. is it possible? thanks in advance :)
hi, im just new at jass, and i use converted GUI to make it quite MUI,
here's the code
function Trig_Channel_Locals_Conditions takes nothing returns boolean
if ( not ( GetSpellAbilityId() == 'A001' ) ) then
return false
endif
return true
endfunction
function...
this is the code, mostly its a converted gui
i tried to make it MUI but MPI would also be great, i know it still has leaks, im fixing it,
heres the problem, i cast at 000x00 but i arrive at 0000x0 its like that :)
function Trig_Channel_Locals_Conditions takes nothing returns boolean...
heres how it goes, i have a laptop, after i type in my password at the user selection screen, the only thing thats left was the mouse. the start doesnt show up but when i press the CTRL+ALT+DEL the task manager shows up. i dont know what happened to my desktop and start menu :| help me pls...
Hi i am new at jass, there something wrong with my script,
"invalid number of arguments"
set g = GetUnitsInRangeOfLocMatching(200.00, point), Condition( IsUnitAliveBJ(GetFilterUnit()) == true ))
local group g
local location point
*am sorry i dont know where to place this
Hi i am new at jass, there something wrong with my script,
"invalid number of arguments"
set g = GetUnitsInRangeOfLocMatching(200.00, point), Condition( IsUnitAliveBJ(GetFilterUnit()) == true ))
local group g
local location point
What basic skill does damage, has missile art, only targets 1 unit, and places buffs.
Except shadow strike, and stunning skills like hurl boulder or stormbolt, i prefer a skill that slows the target but importantly the missile art.
my laptop (toshiba satellite U400-10n) went crazy so i formatted it, i used the recovery disk but due to scratches, it wont continue. i used the normal Windows Vista Ultimate dvd, then during the setup (start of the set up) it says the cd/dvddriver is missing. and i cant find it any where. pls...
I want to make the missle bump another missle.
uhm, to make it more clear, for example.
unit x cast a level 1 carion swarm which deals lets say, 100 damage
X-----> Y
while
unit y cast a level 2 shockwave whick deals 150 damage.
X----------->...
(as said by th title) how could i prevent this to happen??
e.g. a neutral hostile attacks a hero(no attacks enabled). the hero will run. how can i prevent that?
Help me :thup: