I'm having some issues with terrain. Whenever I try to make my terrain smaller (Map > Map Bounds), everything scales perfectly to the new change EXCEPT the terrain textures. They get slightly to somewhat significantly displaced from where they were on the larger map. Is there any way around this...
I'm trying to create an hero system very similar to the one in Warcraft 3. I've been doing pretty well. However, I've encountered a snag that I can't seem to figure out. I want to try to emulate Warcraft 3's level requirements for leveled abilities. In Warcraft 3, each level of the ability...
Basically, I want to make a trigger that detects when a unit returns the gold that it gathered from a gold mine to it's base, so I can display a message and do a bunch of other stuff. How would I do this?
How do you hide abilities? I'd like to make myself clear that I do NOT want to hide passive abilities like Devotion Aura, rather, I want to hide active abilities, such as Warstomp.
What I mean by hide is causing the ability to remain invisible, I.E you can't see it or click on it. HOWEVER...
When I make a camera that is zoomed out very far, in game there is a "black fog" that makes the terrain coved in blackness. I have searched and there are other thread about this, but using their solutions doesn't seem to work for me. From what I can gather, you are supposed to change the maps'...
There is a way to detect the "z" of a unit with the function: GetLocationZ(). I am wondering if there is a function to set the "z" of a unit.
What I am trying to do is that if a unit walks off of a non-blizzard cliff, they actually fall downward, like in real life.
Flying hight is...
I want to use the Terrain 1.0 tool (...) so I can use hight maps to create the terrain for my map quickly. However, the app doesn't work on my computer. If someone would like to help me, just post in this thread and I'll PM them the tga image I want to use, and they can use the tool on a blank...
I've got a problem.
I want to do something like this:
Lock unit
Events
Time - Every 0.03 seconds of game time
Conditions
Actions
Unit - Move (Triggering unit) instantly to ((Center of (Playable map area)) offset by (Facing of (Triggering unit)) towards...
For a map I am working on, I want to take advantage of more tiles then what the WE's defaults can allow. What I want is something (preferably GUI but regular JASS is fine as well) that will A. select all the terrain of a specific type (for example, "Lordaeron Dirt") using loops or whatever, then...
Is there some way, in GUI or JASS, to make a system that makes the game create text as if a player imputed it. To clarify, I want to do something along the lines of the "create text message" action in the trigger editor, but insted of the text being in the middle and large, I want it to be small...
A simple question: I created a trigger and it leaks. I cannot seem to find out exactly why this still leaks. Can you help?
Movement
Events
Time - Every 0.03 seconds of game time
Conditions
Actions
Set TEMP_Point1 = (Position of TestUnit1 0019 <gen>)
Set...